Implemented loading dungeon map json into Unity.
|
|
@ -42,10 +42,53 @@ namespace DungeonMapGenerator
|
||||||
AddNormalRoomsAroundMonsterRooms(dungeonMap);
|
AddNormalRoomsAroundMonsterRooms(dungeonMap);
|
||||||
AddNormalRoomsAroundBossRoom(dungeonMap);
|
AddNormalRoomsAroundBossRoom(dungeonMap);
|
||||||
AddConnectionRooms(dungeonMap);
|
AddConnectionRooms(dungeonMap);
|
||||||
|
ConnectAllAdjacentRooms(dungeonMap);
|
||||||
|
|
||||||
return dungeonMap;
|
return dungeonMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ConnectAllAdjacentRooms(DungeonMap dungeon)
|
||||||
|
{
|
||||||
|
Dictionary<Point, int> pointRoomMapping = dungeon.GetPointRoomIdMapping();
|
||||||
|
foreach (var room in dungeon.GetAllRooms())
|
||||||
|
{
|
||||||
|
foreach ((Point p, RoomSide side) in room.GetAdjacentPoints())
|
||||||
|
{
|
||||||
|
if (pointRoomMapping.ContainsKey(p))
|
||||||
|
{
|
||||||
|
int idForRoomPointIsIn = pointRoomMapping[p];
|
||||||
|
room.AddAdjacentRoomId(idForRoomPointIsIn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<Point> GetAdjacentPoints(Room room)
|
||||||
|
{
|
||||||
|
var adjacentPoints = new List<Point>();
|
||||||
|
|
||||||
|
int x = room.PositionOfTopLeft.X;
|
||||||
|
int y = room.PositionOfTopLeft.Y;
|
||||||
|
int width = room.Width;
|
||||||
|
int height = room.Height;
|
||||||
|
|
||||||
|
// Add points to the left and right of the room
|
||||||
|
for (int i = 0; i < height; i++)
|
||||||
|
{
|
||||||
|
adjacentPoints.Add(new Point(x - 1, y + i)); // Left side
|
||||||
|
adjacentPoints.Add(new Point(x + width, y + i)); // Right side
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add points above and below the room
|
||||||
|
for (int i = 0; i < width; i++)
|
||||||
|
{
|
||||||
|
adjacentPoints.Add(new Point(x + i, y - 1)); // Top side
|
||||||
|
adjacentPoints.Add(new Point(x + i, y + height)); // Bottom side
|
||||||
|
}
|
||||||
|
|
||||||
|
return adjacentPoints;
|
||||||
|
}
|
||||||
|
|
||||||
private void AddConnectionRooms(DungeonMap dungeon)
|
private void AddConnectionRooms(DungeonMap dungeon)
|
||||||
{
|
{
|
||||||
// For each room adjacent to a monster and boos room connect it with the closest thing (entrance room, or monster adjacent room)
|
// For each room adjacent to a monster and boos room connect it with the closest thing (entrance room, or monster adjacent room)
|
||||||
|
|
@ -139,7 +182,7 @@ namespace DungeonMapGenerator
|
||||||
Room newRoom = CreateAdjacentRoom(RoomType.Normal, unoccupiedPointsOnSide, side, dungeon.GetOccupiedPoints());
|
Room newRoom = CreateAdjacentRoom(RoomType.Normal, unoccupiedPointsOnSide, side, dungeon.GetOccupiedPoints());
|
||||||
if (newRoom != null)
|
if (newRoom != null)
|
||||||
{
|
{
|
||||||
room.AddAdjacentRoom(newRoom, side);
|
room.AddAdjacentRoomBySide(newRoom, side);
|
||||||
dungeon.AddRoom(newRoom);
|
dungeon.AddRoom(newRoom);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -9,9 +9,9 @@ namespace DungeonMapGenerator
|
||||||
public class DungeonMap
|
public class DungeonMap
|
||||||
{
|
{
|
||||||
[JsonProperty("Width")]
|
[JsonProperty("Width")]
|
||||||
private int _width;
|
public int Width;
|
||||||
[JsonProperty("Height")]
|
[JsonProperty("Height")]
|
||||||
private int _height;
|
public int Height;
|
||||||
[JsonProperty("MonsterRooms")]
|
[JsonProperty("MonsterRooms")]
|
||||||
private List<Room> _monsterRooms = new List<Room>();
|
private List<Room> _monsterRooms = new List<Room>();
|
||||||
[JsonProperty("EntranceRooms")]
|
[JsonProperty("EntranceRooms")]
|
||||||
|
|
@ -22,18 +22,42 @@ namespace DungeonMapGenerator
|
||||||
private Room _bossRoom;
|
private Room _bossRoom;
|
||||||
private HashSet<Point> _unoccupiedPoints = new HashSet<Point>();
|
private HashSet<Point> _unoccupiedPoints = new HashSet<Point>();
|
||||||
private HashSet<Point> _occupiedPoints = new HashSet<Point>();
|
private HashSet<Point> _occupiedPoints = new HashSet<Point>();
|
||||||
|
|
||||||
public DungeonMap(){ }
|
public DungeonMap(){ }
|
||||||
|
|
||||||
public DungeonMap(int width, int height)
|
public DungeonMap(int width, int height)
|
||||||
{
|
{
|
||||||
this._width = width;
|
this.Width = width;
|
||||||
_height = height;
|
Height = height;
|
||||||
_unoccupiedPoints.AddRange(Enumerable.Range(0, this._width)
|
_unoccupiedPoints.AddRange(Enumerable.Range(0, this.Width)
|
||||||
.SelectMany(x => Enumerable.Range(0, _height)
|
.SelectMany(x => Enumerable.Range(0, Height)
|
||||||
.Select(y => new Point(x,y))));
|
.Select(y => new Point(x,y))));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Dictionary<Point, int> GetPointRoomIdMapping()
|
||||||
|
{
|
||||||
|
var pointRoomMap = new Dictionary<Point, int>();
|
||||||
|
|
||||||
|
foreach (var room in GetAllRooms())
|
||||||
|
{
|
||||||
|
foreach (var point in room.GetPointsInRoom())
|
||||||
|
{
|
||||||
|
pointRoomMap[point] = room.Id;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return pointRoomMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Room> GetAllRooms()
|
||||||
|
{
|
||||||
|
List<Room> allRooms = new List<Room>();
|
||||||
|
allRooms.AddRange(_monsterRooms);
|
||||||
|
allRooms.AddRange(_normalRooms);
|
||||||
|
allRooms.AddRange(_entranceRooms);
|
||||||
|
allRooms.Add(_bossRoom);
|
||||||
|
return allRooms;
|
||||||
|
}
|
||||||
|
|
||||||
public void AddRoom(Room room)
|
public void AddRoom(Room room)
|
||||||
{
|
{
|
||||||
switch (room.TypeOfRoom)
|
switch (room.TypeOfRoom)
|
||||||
|
|
@ -114,10 +138,10 @@ namespace DungeonMapGenerator
|
||||||
List<Point> monsterRoomPoints = _monsterRooms.SelectMany(room => room.GetPointsInRoom()).ToList();
|
List<Point> monsterRoomPoints = _monsterRooms.SelectMany(room => room.GetPointsInRoom()).ToList();
|
||||||
List<Point> entranceRoomPoints = _entranceRooms.SelectMany(room => room.GetPointsInRoom()).ToList();
|
List<Point> entranceRoomPoints = _entranceRooms.SelectMany(room => room.GetPointsInRoom()).ToList();
|
||||||
List<Point> normalRoomPoints = _normalRooms.SelectMany(room => room.GetPointsInRoom()).ToList();
|
List<Point> normalRoomPoints = _normalRooms.SelectMany(room => room.GetPointsInRoom()).ToList();
|
||||||
char[,] mapMatrix = new Char[_width, _height];
|
char[,] mapMatrix = new Char[Width, Height];
|
||||||
for (int x = 0; x < _width; x++)
|
for (int x = 0; x < Width; x++)
|
||||||
{
|
{
|
||||||
for (int y = 0; y < _height; y++)
|
for (int y = 0; y < Height; y++)
|
||||||
{
|
{
|
||||||
Point point = new Point(x, y);
|
Point point = new Point(x, y);
|
||||||
if (entranceRoomPoints.Contains(point))
|
if (entranceRoomPoints.Contains(point))
|
||||||
|
|
@ -154,8 +178,8 @@ namespace DungeonMapGenerator
|
||||||
}
|
}
|
||||||
|
|
||||||
return $"{DateTime.Now}{Environment.NewLine}" +
|
return $"{DateTime.Now}{Environment.NewLine}" +
|
||||||
$"X Length: {_width}{Environment.NewLine}" +
|
$"X Length: {Width}{Environment.NewLine}" +
|
||||||
$"Y Length: {_height}{Environment.NewLine}" +
|
$"Y Length: {Height}{Environment.NewLine}" +
|
||||||
$"Monster Rooms: {_monsterRooms.Count}{Environment.NewLine}" +
|
$"Monster Rooms: {_monsterRooms.Count}{Environment.NewLine}" +
|
||||||
sb.ToString();
|
sb.ToString();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -24,20 +24,41 @@ namespace DungeonMapGenerator
|
||||||
|
|
||||||
public class Room
|
public class Room
|
||||||
{
|
{
|
||||||
|
private static int _nextId = 1;
|
||||||
|
|
||||||
|
public RoomType TypeOfRoom { get; set; }
|
||||||
|
public int Height { get; set; }
|
||||||
|
public int Width { get; set; }
|
||||||
|
public Point PositionOfTopLeft { get; set; }
|
||||||
|
public int Id { get; set; }
|
||||||
|
|
||||||
|
[JsonProperty("AdjacentRoomIds")]
|
||||||
|
private HashSet<int> _adjacentRoomIds = new HashSet<int>();
|
||||||
|
private readonly Dictionary<RoomSide, List<Room>> _adjacentRoomsBySide = new Dictionary<RoomSide, List<Room>>();
|
||||||
|
|
||||||
|
public Room()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public Room(RoomType roomType, int width, int height, Point positionOfTopLeft)
|
public Room(RoomType roomType, int width, int height, Point positionOfTopLeft)
|
||||||
{
|
{
|
||||||
|
Id = _nextId++;
|
||||||
TypeOfRoom = roomType;
|
TypeOfRoom = roomType;
|
||||||
Width = width;
|
Width = width;
|
||||||
Height = height;
|
Height = height;
|
||||||
PositionOfTopLeft = positionOfTopLeft;
|
PositionOfTopLeft = positionOfTopLeft;
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly Dictionary<RoomSide, List<Room>> _adjacentRooms = new Dictionary<RoomSide, List<Room>>();
|
public void AddAdjacentRoomId(int id)
|
||||||
|
{
|
||||||
|
_adjacentRoomIds.Add(id);
|
||||||
|
}
|
||||||
|
|
||||||
public RoomType TypeOfRoom { get; set; }
|
public HashSet<int> GetAdjacentRoomIds()
|
||||||
public int Height { get; set; }
|
{
|
||||||
public int Width { get; set; }
|
return new HashSet<int>(_adjacentRoomIds);
|
||||||
public Point PositionOfTopLeft { get; set; }
|
}
|
||||||
|
|
||||||
public List<Point> GetPointsInRoom()
|
public List<Point> GetPointsInRoom()
|
||||||
{
|
{
|
||||||
|
|
@ -70,29 +91,55 @@ namespace DungeonMapGenerator
|
||||||
return new Point(PositionOfTopLeft.X + Width / 2, PositionOfTopLeft.Y + Height / 2);
|
return new Point(PositionOfTopLeft.X + Width / 2, PositionOfTopLeft.Y + Height / 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddAdjacentRoom(Room room, RoomSide side)
|
public void AddAdjacentRoomBySide(Room room, RoomSide side)
|
||||||
{
|
{
|
||||||
if (!_adjacentRooms.ContainsKey(side))
|
if (!_adjacentRoomsBySide.ContainsKey(side))
|
||||||
{
|
{
|
||||||
_adjacentRooms[side] = new List<Room>();
|
_adjacentRoomsBySide[side] = new List<Room>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prevent duplicates
|
// Prevent duplicates
|
||||||
if (!_adjacentRooms[side].Contains(room))
|
if (!_adjacentRoomsBySide[side].Contains(room))
|
||||||
{
|
{
|
||||||
_adjacentRooms[side].Add(room);
|
_adjacentRoomsBySide[side].Add(room);
|
||||||
room.AddAdjacentRoom(this, GetOppositeSide(side)); // Ensure bidirectional linkage
|
room.AddAdjacentRoomBySide(this, GetOppositeSide(side)); // Ensure bidirectional linkage
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<Room> GetAdjacentRooms()
|
public IEnumerable<Room> GetAdjacentRooms()
|
||||||
{
|
{
|
||||||
return _adjacentRooms.Values.SelectMany(roomList => roomList);
|
return _adjacentRoomsBySide.Values.SelectMany(roomList => roomList);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Dictionary<RoomSide, List<Room>> GetAdjacentRoomsDict()
|
public Dictionary<RoomSide, List<Room>> GetAdjacentRoomsDict()
|
||||||
{
|
{
|
||||||
return new Dictionary<RoomSide, List<Room>>(_adjacentRooms);
|
return new Dictionary<RoomSide, List<Room>>(_adjacentRoomsBySide);
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<(Point, RoomSide)> GetAdjacentPoints()
|
||||||
|
{
|
||||||
|
var adjacentPoints = new List<(Point, RoomSide)>();
|
||||||
|
|
||||||
|
int x = PositionOfTopLeft.X;
|
||||||
|
int y = PositionOfTopLeft.Y;
|
||||||
|
int width = Width;
|
||||||
|
int height = Height;
|
||||||
|
|
||||||
|
// Add points to the left and right of the room
|
||||||
|
for (int i = 0; i < height; i++)
|
||||||
|
{
|
||||||
|
adjacentPoints.Add((new Point(x - 1, y + i), RoomSide.Left));
|
||||||
|
adjacentPoints.Add((new Point(x + width, y + i), RoomSide.Right));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add points above and below the room
|
||||||
|
for (int i = 0; i < width; i++)
|
||||||
|
{
|
||||||
|
adjacentPoints.Add((new Point(x + i, y - 1), RoomSide.Top));
|
||||||
|
adjacentPoints.Add((new Point(x + i, y + height), RoomSide.Bottom));
|
||||||
|
}
|
||||||
|
|
||||||
|
return adjacentPoints;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Helper method to get the opposite side
|
// Helper method to get the opposite side
|
||||||
|
|
|
||||||
8
PuzzleGameProject/Assets/FolderColor.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b725c631b97184544830dfadd6476140
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
PuzzleGameProject/Assets/FolderColor/BlackFolder.png
Normal file
|
After Width: | Height: | Size: 152 KiB |
147
PuzzleGameProject/Assets/FolderColor/BlackFolder.png.meta
Normal file
|
|
@ -0,0 +1,147 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 27ab9b46f60e42b4da38cb0733333e79
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
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|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
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|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
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||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
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||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
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||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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8
PuzzleGameProject/Assets/FolderColor/Editor.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: d9b940afcb816984fb3d76d2c1d7fa95
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,69 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace FolderColor
|
||||||
|
{
|
||||||
|
public class CustomWindowFileImage : EditorWindow
|
||||||
|
{
|
||||||
|
string assetPath;
|
||||||
|
|
||||||
|
public static void ShowWindow(string assetPathGive)
|
||||||
|
{
|
||||||
|
CustomWindowFileImage window = GetWindow<CustomWindowFileImage>("Custom Folder");
|
||||||
|
window.assetPath = assetPathGive;
|
||||||
|
window.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
if (GUI.Button(new Rect(0, 0, 100, 100), "None"))
|
||||||
|
{
|
||||||
|
if (ProjectAssetViewerCustomisation.modificationData.assetModified.Contains(assetPath))
|
||||||
|
{
|
||||||
|
RemoveReference(assetPath);
|
||||||
|
ProjectAssetViewerCustomisation.SaveData();
|
||||||
|
}
|
||||||
|
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
string path = ProjectAssetViewerCustomisation.FindScriptPathByName("CustomWindowFileImage");
|
||||||
|
path = path.Replace("/Editor/CustomWindowFileImage.cs", "");
|
||||||
|
|
||||||
|
string[] texturesPath = AssetDatabase.FindAssets("t:texture2D", new[] { path });
|
||||||
|
|
||||||
|
int buttonsPerRow = 4;
|
||||||
|
float buttonPadding = 10f;
|
||||||
|
|
||||||
|
for (int i = 0; i < texturesPath.Length; i++)
|
||||||
|
{
|
||||||
|
Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(texturesPath[i]), typeof(Texture2D));
|
||||||
|
|
||||||
|
float buttonWidth = (position.width - (buttonsPerRow + 1) * buttonPadding) / buttonsPerRow;
|
||||||
|
float buttonHeight = 100f;
|
||||||
|
|
||||||
|
float x = (i % buttonsPerRow) * (buttonWidth + buttonPadding) + buttonPadding;
|
||||||
|
float y = Mathf.Floor(i / buttonsPerRow) * (buttonHeight + buttonPadding) + buttonPadding + 100;
|
||||||
|
|
||||||
|
if (GUI.Button(new Rect(x, y, buttonWidth, buttonHeight), texture))
|
||||||
|
{
|
||||||
|
if (ProjectAssetViewerCustomisation.modificationData.assetModified.Contains(assetPath)) RemoveReference(assetPath);
|
||||||
|
|
||||||
|
ProjectAssetViewerCustomisation.modificationData.assetModified.Add(assetPath);
|
||||||
|
ProjectAssetViewerCustomisation.modificationData.assetModifiedTexturePath.Add(AssetDatabase.GUIDToAssetPath(texturesPath[i]));
|
||||||
|
ProjectAssetViewerCustomisation.SaveData();
|
||||||
|
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RemoveReference(string assetPath)
|
||||||
|
{
|
||||||
|
int i = ProjectAssetViewerCustomisation.modificationData.assetModified.IndexOf(assetPath);
|
||||||
|
ProjectAssetViewerCustomisation.modificationData.assetModified.RemoveAt(i);
|
||||||
|
ProjectAssetViewerCustomisation.modificationData.assetModifiedTexturePath.RemoveAt(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,18 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4ca6165ededeaa84fa32bb30b3efda94
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 291337
|
||||||
|
packageName: FolderColor
|
||||||
|
packageVersion: 2.0
|
||||||
|
assetPath: Assets/FolderColor/Editor/CustomWindowFileImage.cs
|
||||||
|
uploadId: 709671
|
||||||
|
|
@ -0,0 +1,130 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace FolderColor
|
||||||
|
{
|
||||||
|
public class ProjectAssetViewerCustomisation
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class AssetModificationData
|
||||||
|
{
|
||||||
|
public List<string> assetModified = new List<string>();
|
||||||
|
public List<string> assetModifiedTexturePath = new List<string>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reference to the data
|
||||||
|
public static AssetModificationData modificationData = new();
|
||||||
|
|
||||||
|
[InitializeOnLoadMethod]
|
||||||
|
private static void Initialize()
|
||||||
|
{
|
||||||
|
LoadData();
|
||||||
|
|
||||||
|
//for each object
|
||||||
|
EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemGUI;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnProjectWindowItemGUI(string guid, Rect selectionRect)
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
|
||||||
|
// Ensure assetType is not null before accessing it
|
||||||
|
if (modificationData.assetModified != null && modificationData.assetModified.Contains(assetPath))
|
||||||
|
{
|
||||||
|
int t = modificationData.assetModified.IndexOf(assetPath);
|
||||||
|
|
||||||
|
Texture2D tex = (Texture2D)AssetDatabase.LoadAssetAtPath(modificationData.assetModifiedTexturePath[t], typeof(Texture2D));
|
||||||
|
|
||||||
|
if (tex == null)
|
||||||
|
{
|
||||||
|
modificationData.assetModified.RemoveAt(t);
|
||||||
|
modificationData.assetModifiedTexturePath.RemoveAt(t);
|
||||||
|
SaveData();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (selectionRect.height == 16) GUI.DrawTexture(new Rect(selectionRect.x + 1.5f, selectionRect.y, selectionRect.height, selectionRect.height), tex);
|
||||||
|
else GUI.DrawTexture(new Rect(selectionRect.x, selectionRect.y, selectionRect.height - 10, selectionRect.height - 10), tex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add a menu item in the Unity Editor to open the custom modification window
|
||||||
|
[MenuItem("Assets/Custom Folder", false, 100)]
|
||||||
|
private static void CustomModificationMenuItem()
|
||||||
|
{
|
||||||
|
string[] guids = Selection.assetGUIDs;
|
||||||
|
for (int i = 0; i < guids.Length; i++)
|
||||||
|
{
|
||||||
|
string guid = guids[i];
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
if (AssetDatabase.IsValidFolder(assetPath))
|
||||||
|
{
|
||||||
|
CustomWindowFileImage.ShowWindow(assetPath);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Validate function to enable/disable the menu item
|
||||||
|
[MenuItem("Assets/Custom Folder", true)]
|
||||||
|
private static bool ValidateCustomModificationMenuItem()
|
||||||
|
{
|
||||||
|
string[] guids = Selection.assetGUIDs;
|
||||||
|
for (int i = 0; i < guids.Length; i++)
|
||||||
|
{
|
||||||
|
string guid = guids[i];
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
if (AssetDatabase.IsValidFolder(assetPath)) return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SaveData()
|
||||||
|
{
|
||||||
|
// Create or update the modificationData
|
||||||
|
if (modificationData == null)
|
||||||
|
{
|
||||||
|
modificationData = new AssetModificationData();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convert to JSON
|
||||||
|
string jsonData = JsonUtility.ToJson(modificationData);
|
||||||
|
|
||||||
|
string path = FindScriptPathByName("ProjectAssetViewerCustomisation");
|
||||||
|
path = path.Replace("Editor/ProjectAssetViewerCustomisation.cs", "SaveSetUp/FolderModificationData.json");
|
||||||
|
|
||||||
|
File.WriteAllText(path, jsonData);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void LoadData()
|
||||||
|
{
|
||||||
|
string filePath = FindScriptPathByName("ProjectAssetViewerCustomisation");
|
||||||
|
filePath = filePath.Replace("Editor/ProjectAssetViewerCustomisation.cs", "SaveSetUp/FolderModificationData.json");
|
||||||
|
|
||||||
|
if (File.Exists(filePath))
|
||||||
|
{
|
||||||
|
string jsonData = File.ReadAllText(filePath);
|
||||||
|
|
||||||
|
modificationData = JsonUtility.FromJson<AssetModificationData>(jsonData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string FindScriptPathByName(string scriptName)
|
||||||
|
{
|
||||||
|
string[] guids = AssetDatabase.FindAssets($"{scriptName} t:script");
|
||||||
|
|
||||||
|
if (guids.Length == 0)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Script with name '{scriptName}' not found!");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||||
|
return path;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,18 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e720e0e4e23acf647b4f63519582ddd2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 291337
|
||||||
|
packageName: FolderColor
|
||||||
|
packageVersion: 2.0
|
||||||
|
assetPath: Assets/FolderColor/Editor/ProjectAssetViewerCustomisation.cs
|
||||||
|
uploadId: 709671
|
||||||
BIN
PuzzleGameProject/Assets/FolderColor/FolderBlue.png
Normal file
|
After Width: | Height: | Size: 168 KiB |
147
PuzzleGameProject/Assets/FolderColor/FolderBlue.png.meta
Normal file
|
|
@ -0,0 +1,147 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bea1679c6231a0b459b3310a6433bd68
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 291337
|
||||||
|
packageName: FolderColor
|
||||||
|
packageVersion: 2.0
|
||||||
|
assetPath: Assets/FolderColor/FolderBlue.png
|
||||||
|
uploadId: 709671
|
||||||
BIN
PuzzleGameProject/Assets/FolderColor/FolderColorLogo.png
Normal file
|
After Width: | Height: | Size: 273 KiB |
147
PuzzleGameProject/Assets/FolderColor/FolderColorLogo.png.meta
Normal file
|
|
@ -0,0 +1,147 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4dd2762a0c7bf8640b8508f23e28ba18
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
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m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!4 &1820284206
|
--- !u!4 &1820284206
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -4686,6 +4973,7 @@ Transform:
|
||||||
- {fileID: 1175277325}
|
- {fileID: 1175277325}
|
||||||
- {fileID: 588715901}
|
- {fileID: 588715901}
|
||||||
- {fileID: 1993653464}
|
- {fileID: 1993653464}
|
||||||
|
- {fileID: 990611493}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1848960949
|
--- !u!1 &1848960949
|
||||||
|
|
@ -4952,10 +5240,18 @@ PrefabInstance:
|
||||||
propertyPath: number
|
propertyPath: number
|
||||||
value: 10
|
value: 10
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
||||||
|
propertyPath: AdjacentRooms.Array.size
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
||||||
propertyPath: adjacentRooms.Array.size
|
propertyPath: adjacentRooms.Array.size
|
||||||
value: 1
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
||||||
|
propertyPath: 'AdjacentRooms.Array.data[0]'
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 112566356}
|
||||||
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
||||||
propertyPath: 'adjacentRooms.Array.data[0]'
|
propertyPath: 'adjacentRooms.Array.data[0]'
|
||||||
value:
|
value:
|
||||||
|
|
@ -5221,10 +5517,22 @@ PrefabInstance:
|
||||||
propertyPath: isEntrance
|
propertyPath: isEntrance
|
||||||
value: 1
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
||||||
|
propertyPath: AdjacentRooms.Array.size
|
||||||
|
value: 2
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
||||||
propertyPath: adjacentRooms.Array.size
|
propertyPath: adjacentRooms.Array.size
|
||||||
value: 2
|
value: 2
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
||||||
|
propertyPath: 'AdjacentRooms.Array.data[0]'
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 1891656373}
|
||||||
|
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
||||||
|
propertyPath: 'AdjacentRooms.Array.data[1]'
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 794442986}
|
||||||
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
|
||||||
propertyPath: 'adjacentRooms.Array.data[0]'
|
propertyPath: 'adjacentRooms.Array.data[0]'
|
||||||
value:
|
value:
|
||||||
|
|
@ -5427,3 +5735,4 @@ SceneRoots:
|
||||||
- {fileID: 1820284206}
|
- {fileID: 1820284206}
|
||||||
- {fileID: 812815656}
|
- {fileID: 812815656}
|
||||||
- {fileID: 281326036}
|
- {fileID: 281326036}
|
||||||
|
- {fileID: 378821221}
|
||||||
|
|
|
||||||
8
PuzzleGameProject/Assets/Scenes/TestDungeons.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c12dd780e583270409abb0715fc5ed53
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
PuzzleGameProject/Assets/Scripts/DungeonGenerator.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b2976da120e9418ab6437c973c915dd7
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,80 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using DungeonMapGenerator;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
|
||||||
|
|
||||||
|
namespace DungeonGenerator
|
||||||
|
{
|
||||||
|
public class DungeonMapLoader : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private string pathToDungeonMap;
|
||||||
|
[SerializeField] private GameObject roomsParent;
|
||||||
|
[SerializeField] private GameObject monsterRoomPrefab;
|
||||||
|
[SerializeField] private GameObject bossRoomPrefab;
|
||||||
|
[SerializeField] private GameObject normalRoomPrefab;
|
||||||
|
|
||||||
|
private Dictionary<int, GameObject> roomIdToGameObject = new Dictionary<int, GameObject>();
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
DungeonMap map = DungeonMapSerializer.DeserializeFromFile(pathToDungeonMap);
|
||||||
|
|
||||||
|
GameObject bossRoomGO = Instantiate(bossRoomPrefab,
|
||||||
|
ConvertToUnityPosition(map.GetBossRoom().GetCenterOfRoom(), map.Width, map.Height),
|
||||||
|
Quaternion.identity,
|
||||||
|
roomsParent.transform);
|
||||||
|
roomIdToGameObject[map.GetBossRoom().Id] = bossRoomGO;
|
||||||
|
|
||||||
|
foreach (var monsterRoom in map.GetMonsterRooms())
|
||||||
|
{
|
||||||
|
GameObject monsterRoomGO = Instantiate(
|
||||||
|
monsterRoomPrefab,
|
||||||
|
ConvertToUnityPosition(monsterRoom.GetCenterOfRoom(), map.Width, map.Height),
|
||||||
|
Quaternion.identity,
|
||||||
|
roomsParent.transform);
|
||||||
|
roomIdToGameObject[monsterRoom.Id] = monsterRoomGO;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var normalRoom in map.GetNormalRooms())
|
||||||
|
{
|
||||||
|
GameObject normalRoomGO = Instantiate(
|
||||||
|
normalRoomPrefab,
|
||||||
|
ConvertToUnityPosition(normalRoom.GetCenterOfRoom(), map.Width, map.Height),
|
||||||
|
Quaternion.identity,
|
||||||
|
roomsParent.transform);
|
||||||
|
roomIdToGameObject[normalRoom.Id] = normalRoomGO;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var entranceRoom in map.GetEntranceRooms())
|
||||||
|
{
|
||||||
|
GameObject entranceRoomGO = Instantiate(
|
||||||
|
normalRoomPrefab,
|
||||||
|
ConvertToUnityPosition(entranceRoom.GetCenterOfRoom(), map.Width, map.Height),
|
||||||
|
Quaternion.identity,
|
||||||
|
roomsParent.transform);
|
||||||
|
entranceRoomGO.GetComponent<Room>().IsEntrance = true;
|
||||||
|
roomIdToGameObject[entranceRoom.Id] = entranceRoomGO;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var mapRoom in map.GetAllRooms())
|
||||||
|
{
|
||||||
|
HashSet<int> adjacentRoomsIds = mapRoom.GetAdjacentRoomIds();
|
||||||
|
Room roomComponent = roomIdToGameObject[mapRoom.Id].GetComponent<Room>();
|
||||||
|
foreach (var id in adjacentRoomsIds)
|
||||||
|
{
|
||||||
|
roomComponent.AdjacentRooms.Add(roomIdToGameObject[id]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 ConvertToUnityPosition(Point dungeonPosition, int mapWidth, int mapHeight)
|
||||||
|
{
|
||||||
|
float newX = (dungeonPosition.X - (mapWidth / 2f)) / 2;
|
||||||
|
float newY = -(dungeonPosition.Y - (mapHeight / 2f)) / 2;
|
||||||
|
|
||||||
|
return new Vector3(newX, newY, 0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ae0fded700e8a14439ad0c8179b3e7f5
|
||||||
|
|
@ -4,12 +4,13 @@ using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Unity.VisualScripting;
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
|
||||||
public abstract class Room : MonoBehaviour
|
public abstract class Room : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private List<GameObject> adjacentRooms;
|
[FormerlySerializedAs("adjacentRooms")] [SerializeField] public List<GameObject> AdjacentRooms;
|
||||||
[SerializeField] private bool isEntrance;
|
[SerializeField] public bool IsEntrance { get; set; }
|
||||||
[SerializeField] protected RoomReward roomReward;
|
[SerializeField] protected RoomReward roomReward;
|
||||||
public event EventHandler<Room> RoomExploredByDice;
|
public event EventHandler<Room> RoomExploredByDice;
|
||||||
public static event Action<Room> RoomExploredByTorch;
|
public static event Action<Room> RoomExploredByTorch;
|
||||||
|
|
@ -49,7 +50,7 @@ public abstract class Room : MonoBehaviour
|
||||||
public abstract void SetRoomExplored();
|
public abstract void SetRoomExplored();
|
||||||
|
|
||||||
protected virtual void InitializeRoom() {
|
protected virtual void InitializeRoom() {
|
||||||
if (isEntrance) {
|
if (IsEntrance) {
|
||||||
SetPropertiesOfEntrance();
|
SetPropertiesOfEntrance();
|
||||||
}
|
}
|
||||||
_locks = gameObject.GetComponents<Lock>();
|
_locks = gameObject.GetComponents<Lock>();
|
||||||
|
|
@ -67,7 +68,7 @@ public abstract class Room : MonoBehaviour
|
||||||
|
|
||||||
void SetPropertiesOfEntrance() {
|
void SetPropertiesOfEntrance() {
|
||||||
gameObject.GetComponent<SpriteRenderer>().color = Color.green;
|
gameObject.GetComponent<SpriteRenderer>().color = Color.green;
|
||||||
isEntrance = true;
|
IsEntrance = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnMouseDown() {
|
void OnMouseDown() {
|
||||||
|
|
@ -113,7 +114,7 @@ public abstract class Room : MonoBehaviour
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isEntrance) {
|
if (IsEntrance) {
|
||||||
// All entrance rooms are valid to be explored.
|
// All entrance rooms are valid to be explored.
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
@ -125,7 +126,7 @@ public abstract class Room : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
bool HasExploredAdjacentRooms() {
|
bool HasExploredAdjacentRooms() {
|
||||||
foreach (GameObject adjacentRoom in adjacentRooms) {
|
foreach (GameObject adjacentRoom in AdjacentRooms) {
|
||||||
if (adjacentRoom.GetComponent<Room>()._isExplored)
|
if (adjacentRoom.GetComponent<Room>()._isExplored)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
|
|
|
||||||