Added roll dice button

This commit is contained in:
Max 2025-01-21 14:01:18 +01:00
parent d04624edfd
commit dbef10d80a
10 changed files with 472 additions and 82 deletions

View file

@ -2,9 +2,11 @@ using System;
using UnityEngine;
using Object = UnityEngine.Object;
using System.Collections.Generic;
using TMPro;
public enum GameState
{
RollDice,
PickRoomOne,
PickRoomTwo,
PickDiceOne,
@ -12,28 +14,35 @@ public enum GameState
}
public class GameManager : MonoBehaviour
{
public GameState state;
public GameObject rooms;
public GameObject dice;
public DiceRoller diceRoller;
[SerializeField] private GameState state;
[SerializeField] private GameObject rooms;
[SerializeField] private DiceRoller diceRoller;
private (Die, Die) _dicePairOne = (null, null);
private (Die, Die) _dicePairTwo = (null, null);
private DicePair _dicePairOne = new DicePair();
private DicePair _dicePairTwo = new DicePair();
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
state = GameState.PickDiceOne;
diceRoller.diceRolled += DiceRolled;
foreach (Transform roomTransform in rooms.transform)
{
roomTransform.gameObject.GetComponent<Room>().ValidRoomClicked += ValidRoomClicked;
}
foreach (Transform diceTransform in dice.transform)
foreach (Transform diceTransform in diceRoller.dice.transform)
{
diceTransform.gameObject.GetComponent<Die>().DieClicked += DieClicked;
}
diceRoller.RollDice();
StartNewTurn();
}
private void StartNewTurn()
{
state = GameState.RollDice;
diceRoller.Enable();
diceRoller.ResetDice();
_dicePairOne = new DicePair();
_dicePairTwo = new DicePair();
}
void ValidRoomClicked(object sender, Room room) {
@ -41,6 +50,14 @@ public class GameManager : MonoBehaviour
{
return;
}
switch (state)
{
case GameState.PickRoomOne when room.number != _dicePairOne.Sum():
case GameState.PickRoomTwo when room.number != _dicePairTwo.Sum():
return;
}
room.SetRoomExplored();
if (state == GameState.PickRoomOne)
{
@ -48,7 +65,7 @@ public class GameManager : MonoBehaviour
}
else
{
// Not implemented
StartNewTurn();
}
}
@ -60,43 +77,59 @@ public class GameManager : MonoBehaviour
return;
}
if (state == GameState.PickDiceOne)
switch (state)
{
if (_dicePairOne.Item1 == null && _dicePairOne.Item2 == null)
case GameState.PickDiceOne:
{
_dicePairOne.Item1 = die;
die.DieBeingUsed(true, false);
}
else if (_dicePairOne.Item2 == null)
{
_dicePairOne.Item2 = die;
_dicePairOne.Item1.DieBeingUsed(true, true);
die.DieBeingUsed(true, true);
}
if (!_dicePairOne.IsDieInPair(die))
{
_dicePairOne.SelectDie(die);
if (_dicePairOne.Item1 != null && _dicePairOne.Item2 != null)
{
state = GameState.PickRoomOne;
if (_dicePairOne.AreBothDiceSelected())
{
state = GameState.PickRoomOne;
HighLightValidRoomsWithNumber(_dicePairOne.Sum());
}
}
break;
}
}
else if(state == GameState.PickDiceTwo)
{
if (_dicePairTwo.Item1 == null && _dicePairTwo.Item2 == null)
case GameState.PickDiceTwo:
{
_dicePairTwo.Item1 = die;
die.DieBeingUsed(false, false);
}
else if (_dicePairTwo.Item2 == null)
{
_dicePairTwo.Item2 = die;
_dicePairTwo.Item1.DieBeingUsed(false, true);
die.DieBeingUsed(false, true);
}
if (!_dicePairTwo.IsDieInPair(die))
{
_dicePairTwo.SelectDie(die);
if (_dicePairTwo.Item1 != null && _dicePairTwo.Item2 != null)
{
state = GameState.PickRoomTwo;
if (_dicePairTwo.AreBothDiceSelected())
{
state = GameState.PickRoomTwo;
HighLightValidRoomsWithNumber(_dicePairTwo.Sum());
}
}
break;
}
}
}
void HighLightValidRoomsWithNumber(int number)
{
foreach (Transform roomTransform in rooms.transform)
{
Room room = roomTransform.gameObject.GetComponent<Room>();
if (room.number == number && room.IsValidRoomToExplore())
{
room.HighlightRoomAsOption();
}
}
}
private void DiceRolled(object sender, EventArgs e)
{
if (state == GameState.RollDice)
{
diceRoller.Disable();
state = GameState.PickDiceOne;
}
}
}