Implemented both dice selections

This commit is contained in:
Max 2025-01-20 14:59:33 +01:00
parent 2b08dc425f
commit d04624edfd
9 changed files with 182 additions and 29 deletions

View file

@ -29,7 +29,7 @@ public class Room : MonoBehaviour
public void SetRoomExplored() {
_isExplored = true;
gameObject.GetComponent<SpriteRenderer>().color =
ColorUtility.AddGreyShade(gameObject.GetComponent<SpriteRenderer>().color, 0.5f);
ColorHelper.AddColorTint(gameObject.GetComponent<SpriteRenderer>().color, Color.grey, 0.5f);
}
void SetPropertiesOfEntrance() {