Implemented both dice selections
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9 changed files with 182 additions and 29 deletions
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@ -29,7 +29,7 @@ public class Room : MonoBehaviour
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public void SetRoomExplored() {
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_isExplored = true;
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gameObject.GetComponent<SpriteRenderer>().color =
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ColorUtility.AddGreyShade(gameObject.GetComponent<SpriteRenderer>().color, 0.5f);
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ColorHelper.AddColorTint(gameObject.GetComponent<SpriteRenderer>().color, Color.grey, 0.5f);
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}
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void SetPropertiesOfEntrance() {
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