Created some starting rooms and started working on the room, gamemanager, turnmanager, roommanager classes.
This commit is contained in:
parent
9d0ada54e0
commit
cb7aff20dd
101 changed files with 63867 additions and 0 deletions
|
|
@ -9,5 +9,6 @@ EditorBuildSettings:
|
|||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 8c9cfa26abfee488c85f1582747f6a02
|
||||
m_configObjects:
|
||||
com.unity.adaptiveperformance.simulator.provider_settings: {fileID: 11400000, guid: 637a70289c0f8ea44905373a80508625, type: 2}
|
||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
||||
m_UseUCBPForAssetBundles: 0
|
||||
|
|
|
|||
121
PuzzleGameProject/ProjectSettings/SceneTemplateSettings.json
Normal file
121
PuzzleGameProject/ProjectSettings/SceneTemplateSettings.json
Normal file
|
|
@ -0,0 +1,121 @@
|
|||
{
|
||||
"templatePinStates": [],
|
||||
"dependencyTypeInfos": [
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.AnimationClip",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.Animations.AnimatorController",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.AnimatorOverrideController",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.Audio.AudioMixerController",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ComputeShader",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Cubemap",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.GameObject",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.LightingDataAsset",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.LightingSettings",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Material",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.MonoScript",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicsMaterial",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicsMaterial2D",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.SceneAsset",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Shader",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ShaderVariantCollection",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture2D",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||
"defaultInstantiationMode": 0
|
||||
}
|
||||
],
|
||||
"defaultDependencyTypeInfo": {
|
||||
"userAdded": false,
|
||||
"type": "<default_scene_template_dependencies>",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
"newSceneOverride": 0
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue