Added the ability to use a limited number of black dice.
This commit is contained in:
parent
0e869555d3
commit
bcfd42147b
12 changed files with 1058 additions and 26 deletions
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
using System.Collections.Generic;
|
||||
using Abilities;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
|
|
@ -15,8 +16,6 @@ public enum GameState
|
|||
}
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
[SerializeField] public GameState state;
|
||||
[SerializeField] private GameObject rooms;
|
||||
[SerializeField] private DiceRoller diceRoller;
|
||||
|
|
@ -25,15 +24,7 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
private DicePair _dicePairOne = new();
|
||||
private DicePair _dicePairTwo = new();
|
||||
public event Action<GameState> StateChanged;
|
||||
|
||||
private void Awake() {
|
||||
if (Instance != null && Instance != this) {
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
Instance = this;
|
||||
}
|
||||
public static event Action<GameState> StateChanged;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue