Implemented diamond counter
This commit is contained in:
parent
f2f6e8620a
commit
ac4771f1da
24 changed files with 5336 additions and 118822 deletions
|
|
@ -1,22 +1,39 @@
|
|||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int maxHealth;
|
||||
[SerializeField] private int diamonds;
|
||||
[SerializeField] private GameObject healthGameObject;
|
||||
[FormerlySerializedAs("healthGameObject")] [SerializeField] private GameObject healthGO;
|
||||
[FormerlySerializedAs("DiamondsGO")] [SerializeField] private GameObject diamondsGO;
|
||||
[SerializeField] private GameObject rooms;
|
||||
private int _healthIndex = 0;
|
||||
private readonly int[] _healthBar = {0, 0, -1, -2, -4, -6, -9, -12, -16, -20};
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
RoomRewards.DiamondsRewarded += AddDiamonds;
|
||||
RoomRewards.DamageDealt += TakeDamage;
|
||||
ChestRewardSelection.DiamondAndLifeSelected += HandleDiamondAndLifeAbilitySelected;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
RoomRewards.DiamondsRewarded -= AddDiamonds;
|
||||
RoomRewards.DamageDealt -= TakeDamage;
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
public void GetDiamonds(int count)
|
||||
public void AddDiamonds(int count)
|
||||
{
|
||||
diamonds += count;
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
public void TakeDamage(int damage)
|
||||
|
|
@ -39,6 +56,13 @@ public class Player : MonoBehaviour
|
|||
|
||||
private void UpdateGUI()
|
||||
{
|
||||
healthGameObject.GetComponent<TextMeshProUGUI>().text = _healthBar[_healthIndex].ToString();
|
||||
healthGO.GetComponent<TextMeshProUGUI>().text = _healthBar[_healthIndex].ToString();
|
||||
diamondsGO.GetComponent<TextMeshProUGUI>().text = diamonds.ToString();
|
||||
}
|
||||
|
||||
private void HandleDiamondAndLifeAbilitySelected()
|
||||
{
|
||||
Heal(1);
|
||||
AddDiamonds(1);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue