Implemented new dungeon scene pipeline.
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46 changed files with 7607 additions and 233439 deletions
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@ -10,7 +10,7 @@ using UnityEngine.Serialization;
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public abstract class Room : MonoBehaviour
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{
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[FormerlySerializedAs("adjacentRooms")] [SerializeField] public List<GameObject> AdjacentRooms;
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[SerializeField] public bool IsEntrance { get; set; }
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public bool IsEntrance;
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[SerializeField] protected RoomReward roomReward;
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public event EventHandler<Room> RoomExploredByDice;
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public static event Action<Room> RoomExploredByTorch;
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