Implemented new dungeon scene pipeline.
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46 changed files with 7607 additions and 233439 deletions
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@ -33,6 +33,7 @@ public class GameManager : MonoBehaviour
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{
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diceRoller.diceRolled += DiceRolled;
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passManager.PassRequested += PassRequested;
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rooms = GameObject.FindWithTag("RoomsParent");
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foreach (Transform roomTransform in rooms.transform)
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{
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roomTransform.gameObject.GetComponent<Room>().RoomExploredByDice += HandleRoomExploredByDice;
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