Implemented starting blackd dice ability.

This commit is contained in:
Max 2025-01-30 17:09:12 +01:00
parent fdeab50984
commit 91582767ad
6 changed files with 645 additions and 87 deletions

View file

@ -25,12 +25,12 @@ public class Die : MonoBehaviour
private void OnEnable() {
GameManager.StateChanged += HandleStateChange;
BlackDieAbility.AbilitySelected += HandleOnBlackDieAbilitySelected;
StartingBlackDieAbility.AbilitySelected += HandleOnBlackDieAbilitySelected;
}
private void OnDisable() {
GameManager.StateChanged -= HandleStateChange;
BlackDieAbility.AbilitySelected -= HandleOnBlackDieAbilitySelected;
StartingBlackDieAbility.AbilitySelected -= HandleOnBlackDieAbilitySelected;
}
private void Start() {
@ -50,6 +50,7 @@ public class Die : MonoBehaviour
public void ResetDie() {
_selected = false;
_blackDieAbilityUsed = false;
gameObject.GetComponent<Image>().color = originalColor;
gameObject.GetComponent<Outline>().enabled = false;
}