Fixed bug where highlighted room would not unhighlight and refactored room highlighting to be habdled by rooms.

This commit is contained in:
Maxwell Dodd 2025-01-27 14:41:40 +01:00
parent bcfd42147b
commit 84fda847a8
2 changed files with 31 additions and 30 deletions

View file

@ -25,6 +25,8 @@ public class GameManager : MonoBehaviour
private DicePair _dicePairOne = new();
private DicePair _dicePairTwo = new();
public static event Action<GameState> StateChanged;
public static event Action<DicePair> DiceSelected;
public static event Action DiceUnselected;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
@ -87,7 +89,7 @@ public class GameManager : MonoBehaviour
if (_dicePairOne.AreBothDiceSelected())
{
ChangeState(GameState.PickRoomOne);
HighLightValidRoomsWithNumber(_dicePairOne);
DiceSelected?.Invoke(_dicePairOne);
}
break;
case GameState.PickDiceTwo:
@ -95,7 +97,7 @@ public class GameManager : MonoBehaviour
if (_dicePairTwo.AreBothDiceSelected())
{
ChangeState(GameState.PickRoomTwo);
HighLightValidRoomsWithNumber(_dicePairTwo);
DiceSelected?.Invoke(_dicePairTwo);
}
break;
default:
@ -113,7 +115,7 @@ public class GameManager : MonoBehaviour
ChangeState(GameState.PickDiceOne);
}
_dicePairOne.UnselectDie(die);
UnhighLightRoomsAsOptions();
DiceUnselected?.Invoke();
break;
case GameState.PickDiceTwo:
case GameState.PickRoomTwo:
@ -122,7 +124,7 @@ public class GameManager : MonoBehaviour
ChangeState(GameState.PickDiceTwo);
}
_dicePairTwo.UnselectDie(die);
UnhighLightRoomsAsOptions();
DiceUnselected?.Invoke();
break;
}
}
@ -132,26 +134,6 @@ public class GameManager : MonoBehaviour
StartNewTurn();
}
void HighLightValidRoomsWithNumber(DicePair pair)
{
foreach (Transform roomTransform in rooms.transform)
{
Room room = roomTransform.gameObject.GetComponent<Room>();
if (room.TryUnlock(pair) && room.IsValidRoomToExplore())
{
room.HighlightRoomAsOption();
}
}
}
void UnhighLightRoomsAsOptions()
{
foreach (Transform roomTransform in rooms.transform)
{
roomTransform.gameObject.GetComponent<Room>().UnhighlightRoomAsOption();
}
}
private void DiceRolled(object sender, EventArgs e)
{
if (state == GameState.RollDice)

View file

@ -3,6 +3,7 @@ using System.Collections;
using TMPro;
using UnityEngine;
using System.Collections.Generic;
using Unity.VisualScripting;
enum KeyType
{
@ -23,10 +24,20 @@ public class Room : MonoBehaviour
private bool _isClickable = true;
private Color _roomNumberOriginalColor;
private void OnEnable() {
GameManager.StateChanged += HandleStateChange;
GameManager.DiceSelected += HandleDiceSelected;
GameManager.DiceUnselected += HandDiceUnselected;
}
private void OnDisable() {
GameManager.StateChanged -= HandleStateChange;
GameManager.DiceSelected -= HandleDiceSelected;
GameManager.DiceUnselected -= HandDiceUnselected;
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() {
GameManager.StateChanged += HandleStateChange;
if (isEntrance) {
SetPropertiesOfEntrance();
}
@ -44,10 +55,6 @@ public class Room : MonoBehaviour
}
}
private void OnEnable() {
}
public void SetRoomExplored() {
_isExplored = true;
UnhighlightRoomAsOption();
@ -131,6 +138,7 @@ public class Room : MonoBehaviour
}
private void HandleStateChange(GameState state) {
UnhighlightRoomAsOption();
switch (state)
{
case GameState.PickDiceOne:
@ -144,4 +152,15 @@ public class Room : MonoBehaviour
break;
}
}
private void HandleDiceSelected(DicePair pair) {
if (TryUnlock(pair) && IsValidRoomToExplore())
{
HighlightRoomAsOption();
}
}
private void HandDiceUnselected() {
UnhighlightRoomAsOption();
}
}