Added entrances to map print and added debugging info to print.
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9c02b11299
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1 changed files with 14 additions and 5 deletions
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@ -16,6 +16,7 @@ namespace DungeonGenerator
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private List<Room> _monsterRooms = new List<Room>();
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private int _xLength = 40;
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private int _yLength = 28;
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private List<Point> _entrancePoints;
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public void GenerateDungeon(int length, float monsterRoomRatio)
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{
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@ -23,9 +24,9 @@ namespace DungeonGenerator
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_yLength = 28;
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Random random = new Random();
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List<Point> entrancePoints = GenerateEntrancePoints(_xLength, _yLength, random.Next(1,4));
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_entrancePoints = GenerateEntrancePoints(_xLength, _yLength, random.Next(1,4));
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EvenDisperser disperser = new EvenDisperser(_xLength, _yLength, entrancePoints); //TODO calculate L and W from length
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EvenDisperser disperser = new EvenDisperser(_xLength, _yLength, _entrancePoints); //TODO calculate L and W from length
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int numberOfMonsterRooms = 7; // TODO: Calculate from ratio
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for (var i = 0; i < numberOfMonsterRooms; i ++)
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{
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@ -45,7 +46,11 @@ namespace DungeonGenerator
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{
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for (int y = 0; y < _yLength; y++)
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{
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if (_monsterRooms.Any(room => room.PositionOfTopLeft.Equals(new Point(x,y))))
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if (_entrancePoints.Contains(new Point(x, y)))
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{
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mapMatrix[x, y] = '*';
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}
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else if (_monsterRooms.Any(room => room.PositionOfTopLeft.Equals(new Point(x,y))))
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{
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mapMatrix[x, y] = 'X';
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}
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@ -66,7 +71,11 @@ namespace DungeonGenerator
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sb.Append(Environment.NewLine);
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}
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Debug.Log(sb.ToString());
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Debug.Log($"{DateTime.Now}{Environment.NewLine}" +
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$"X Length: {_xLength}{Environment.NewLine}" +
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$"Y Length: {_yLength}{Environment.NewLine}" +
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$"Monster Rooms: {_monsterRooms.Count}{Environment.NewLine}" +
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sb.ToString());
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}
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private enum Side
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@ -149,7 +158,7 @@ namespace DungeonGenerator
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// Add the rest of the points for this entrance line to the bottom right side.
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for (var i = 0; i < pointsPerLine; i++)
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{
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entrancePoints.Add(new Point(xLengthOfDungeon - 1, (yLengthOfDungeon - 1) - i));
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entrancePoints.Add(new Point(xLengthOfDungeon - 1, (yLengthOfDungeon - 2) - i));
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}
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break;
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case 1:
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