Fixed rooms not being procedurally generated

This commit is contained in:
Max 2025-02-20 15:54:07 +01:00
parent ff17bece91
commit 5f0c0c5f26
7 changed files with 9802 additions and 3 deletions

View file

@ -41,8 +41,8 @@ namespace DungeonMapGenerator
AddNormalRoomsAroundMonsterRooms(dungeonMap);
AddNormalRoomsAroundBossRoom(dungeonMap);
AddConnectionRooms(dungeonMap);
ConnectAllAdjacentRooms(dungeonMap);
AddAdjacentRoomsToEntranceRooms(dungeonMap);
ConnectAllAdjacentRooms(dungeonMap);
return dungeonMap;
}
@ -84,7 +84,7 @@ namespace DungeonMapGenerator
private void ConnectAllAdjacentRooms(DungeonMap dungeon)
{
Dictionary<Point, Room> pointRoomMapping = dungeon.GetPointRoomIdMapping();
foreach (var room in dungeon.GetEntranceRooms())
foreach (var room in dungeon.GetAllRooms())
{
foreach ((Point p, RoomSide side) in room.GetAdjacentPoints())
{