Refactored dungeon generation with new DungeonMap class.
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5 changed files with 147 additions and 62 deletions
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@ -1,3 +1,4 @@
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using DungeonGenerator;
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using UnityEngine;
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public class TestRun : MonoBehaviour
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@ -6,8 +7,7 @@ public class TestRun : MonoBehaviour
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void Start()
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{
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DungeonGenerator.DungeonGenerator gen = new DungeonGenerator.DungeonGenerator();
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gen.GenerateDungeon(0 , 0.5f);
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gen.PrintMap();
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DungeonMap dungeon = gen.GenerateDungeon(0 , 0.5f);
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dungeon.PrintMap();
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}
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}
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