Implemented room generation around boss room.

This commit is contained in:
Max 2025-02-07 09:15:40 +01:00
parent fe1c11aeef
commit 2baa78bd90

View file

@ -42,17 +42,29 @@ namespace DungeonGenerator
}
AddNormalRoomsAroundMonsterRooms(dungeonMap);
AddNormalRoomsAroundBossRoom(dungeonMap);
return dungeonMap;
}
private void AddNormalRoomsAroundBossRoom(DungeonMap dungeon)
{
AddNormalRoomsAroundRoom(dungeon.GetBossRoom(), dungeon);
}
private void AddNormalRoomsAroundMonsterRooms(DungeonMap dungeon)
{
HashSet<Point> unoccupiedPoints = dungeon.GetUnoccupiedPoints();
Random random = new Random();
foreach (Room monsterRoom in dungeon.GetMonsterRooms())
{
var roomPoints = monsterRoom.GetPointsInRoom();
AddNormalRoomsAroundRoom(monsterRoom, dungeon);
}
}
private void AddNormalRoomsAroundRoom(Room room, DungeonMap dungeon)
{
Random random = new Random();
var roomPoints = room.GetPointsInRoom();
int minX = roomPoints.Min(p => p.X);
int maxX = roomPoints.Max(p => p.X);
int minY = roomPoints.Min(p => p.Y);
@ -121,12 +133,11 @@ namespace DungeonGenerator
Room newRoom = CreateAdjacentRoom(RoomType.Normal, unoccupiedPointsOnSide, side, dungeon.GetOccupiedPoints());
if (newRoom != null)
{
monsterRoom.AddAdjacentRoom(newRoom, side);
room.AddAdjacentRoom(newRoom, side);
dungeon.AddRoom(newRoom);
}
}
}
}
private Room CreateAdjacentRoom(RoomType type, List<Point> unoccupiedPointsOnSide, RoomSide side, HashSet<Point> occupiedPoints)
{