Implemented dice rolling.

This commit is contained in:
Max Dodd 2025-01-19 18:59:50 +01:00
parent 4bd34a1335
commit 2b08dc425f
15 changed files with 1419 additions and 4 deletions

View file

@ -0,0 +1,18 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class Die : MonoBehaviour
{
private int _result = 0;
public void SetResult(int result) {
_result = result;
gameObject.GetComponentInChildren<TextMeshProUGUI>().text = _result.ToString();
}
public void ClearDie() {
gameObject.GetComponent<TextMeshProUGUI>().text = String.Empty;
}
}