Implemented room blocking in game.
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24 changed files with 25172 additions and 65 deletions
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@ -7,7 +7,7 @@ public class UIManager : MonoBehaviour
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[SerializeField] private GameObject chestRewardSelectionUI;
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private void OnEnable()
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{
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RoomReward.ChestRewarded += HandleChestRewarded;
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RoomRewards.ChestRewarded += HandleChestRewarded;
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}
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private void HandleChestRewarded()
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