Implemented room blocking in game.

This commit is contained in:
Max 2025-02-24 13:59:06 +01:00
parent 18908b2ae7
commit 1e95378bb1
24 changed files with 25172 additions and 65 deletions

View file

@ -63,7 +63,7 @@ public class GameManager : MonoBehaviour
_dicePairTwo = new DicePair();
}
void HandleRoomExploredByDice(object sender, Room room) {
void HandleRoomExploredByDice(Room room) {
if (State == GameState.PickRoomOne)
{
ChangeState(GameState.PickDiceTwo);