Implemented room blocking in game.
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24 changed files with 25172 additions and 65 deletions
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@ -63,7 +63,7 @@ public class GameManager : MonoBehaviour
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_dicePairTwo = new DicePair();
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}
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void HandleRoomExploredByDice(object sender, Room room) {
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void HandleRoomExploredByDice(Room room) {
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if (State == GameState.PickRoomOne)
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{
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ChangeState(GameState.PickDiceTwo);
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