Implemented room blocking in game.
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24 changed files with 25172 additions and 65 deletions
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@ -2,7 +2,10 @@ using UnityEngine;
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public static class ColorHelper
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{
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public static Color OkayGreen = new Color(12f, 202f, 0f);
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public static readonly Color OkayGreen = new Color(12f, 202f, 0f);
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public const float TEXT_FADED_OPACITY = .5f;
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public const float TEXT_FULL_OPACITY = 1f;
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public static Color AddColorTint(Color originalColor, Color tintColor, float tintIntensity)
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{
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