Implemented multiple numbers on monster rooms
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5f0c0c5f26
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18908b2ae7
22 changed files with 157 additions and 85 deletions
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@ -29,6 +29,10 @@ namespace DungeonGenerator
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GameObject bossRoomGO = PrefabUtility.InstantiatePrefab(bossRoomPrefab, gameObject.transform) as GameObject;
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bossRoomGO.transform.position = ConvertToUnityPosition(map.GetBossRoom().GetCenterOfRoom(), map.Width, map.Height);
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AddLockToRoomObject(bossRoomGO, map.GetBossRoom().Lock.GetLock());
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foreach (DungeonMapGenerator.Lock extraLock in map.GetBossRoom().ExtraLocks)
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{
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AddLockToRoomObject(bossRoomGO, extraLock.GetLock());
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}
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_roomIdToGameObject[map.GetBossRoom().Id] = bossRoomGO;
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foreach (var monsterRoom in map.GetMonsterRooms())
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@ -36,6 +40,10 @@ namespace DungeonGenerator
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GameObject monsterRoomGO = PrefabUtility.InstantiatePrefab(monsterRoomPrefab, gameObject.transform) as GameObject;
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monsterRoomGO.transform.position = ConvertToUnityPosition(monsterRoom.GetCenterOfRoom(), map.Width, map.Height);
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AddLockToRoomObject(monsterRoomGO, monsterRoom.Lock.GetLock());
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foreach (DungeonMapGenerator.Lock extraLock in monsterRoom.ExtraLocks)
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{
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AddLockToRoomObject(monsterRoomGO, extraLock.GetLock());
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}
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_roomIdToGameObject[monsterRoom.Id] = monsterRoomGO;
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}
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