Implemented multiple numbers on monster rooms
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22 changed files with 157 additions and 85 deletions
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@ -17,6 +17,8 @@ class Program
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int height = 20;
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DungeonMap map = generator.GenerateDungeon(width, height, 5);
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DungeonLockPopulator.PopulateLocksOfDungeon(map);
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DungeonLockPopulator.AddExtraLocksToMonsterRooms(map.GetMonsterRooms());
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DungeonLockPopulator.AddExtraLocksToBossRoom(map.GetBossRoom());
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List<Room> potentialLootRooms = new List<Room>();
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potentialLootRooms.AddRange(map.GetNormalRooms());
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potentialLootRooms.AddRange(map.GetMonsterRooms());
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