Implemented multiple numbers on monster rooms

This commit is contained in:
Max 2025-02-20 17:44:46 +01:00
parent 5f0c0c5f26
commit 18908b2ae7
22 changed files with 157 additions and 85 deletions

View file

@ -17,6 +17,8 @@ class Program
int height = 20;
DungeonMap map = generator.GenerateDungeon(width, height, 5);
DungeonLockPopulator.PopulateLocksOfDungeon(map);
DungeonLockPopulator.AddExtraLocksToMonsterRooms(map.GetMonsterRooms());
DungeonLockPopulator.AddExtraLocksToBossRoom(map.GetBossRoom());
List<Room> potentialLootRooms = new List<Room>();
potentialLootRooms.AddRange(map.GetNormalRooms());
potentialLootRooms.AddRange(map.GetMonsterRooms());