Implemented armor and diamond ability

This commit is contained in:
Max 2025-02-28 14:00:39 +01:00
parent c42406e615
commit 0c4592ac7c
6 changed files with 113 additions and 1 deletions

View file

@ -20,6 +20,7 @@ namespace UI
[SerializeField] private BlackDieAbility blackDieAbility;
[SerializeField] private ChestRewardSelection chestRewardSelection;
[SerializeField] private TorchAbility torchAbility;
[SerializeField] private ArmorAbility armorAbility;
[SerializeField] private Player player;
public static UIManager Instance { get; private set; }
@ -73,6 +74,9 @@ namespace UI
player.DiamondCountUpdated += hudController.SetDiamondCount;
player.HealthUpdated += hudController.SetHealth;
armorAbility.ArmorAbilityGained += hudController.SetArmorAbilityEnabled;
armorAbility.MarkAbilityUsed += hudController.MarkArmorAbilityUsed;
}
private void OnDisable()