Implemented armor and diamond ability

This commit is contained in:
Max 2025-02-28 14:00:39 +01:00
parent c42406e615
commit 0c4592ac7c
6 changed files with 113 additions and 1 deletions

View file

@ -6,7 +6,8 @@ using UnityEngine.Serialization;
public class Player : MonoBehaviour
{
public event Action<int> DiamondCountUpdated;
public event Action<int> HealthUpdated;
public event Action<int> HealthUpdated;
public event Action<int> DamageTaken;
[SerializeField] private int maxHealth;
[SerializeField] private int diamonds;
@ -44,6 +45,7 @@ public class Player : MonoBehaviour
_healthIndex += damage;
UpdateGUI();
}
DamageTaken?.Invoke(damage);
}
public void Heal(int healAmount)