UNFINISHED Implemented procedural dice generation. Way too hard

This commit is contained in:
Max 2025-02-17 16:51:45 +01:00
parent ea1ca7a0cd
commit 03f0f7859e
43 changed files with 13909 additions and 57 deletions

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@ -15,6 +15,7 @@ class Program
// Call the method you want to run
DungeonMap map = generator.GenerateDungeon(25, .5f);
DungeonLockPopulator.PopulateLocksOfDungeon(map);
DungeonMapSerializer.SerializeToFile(map, SAVED_DUNGEONS_PATH, DUNGEON_NAME );
// Print the map to the console (assuming it returns a string or something printable)