UNFINISHED Implemented procedural dice generation. Way too hard
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43 changed files with 13909 additions and 57 deletions
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@ -15,6 +15,7 @@ class Program
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// Call the method you want to run
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DungeonMap map = generator.GenerateDungeon(25, .5f);
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DungeonLockPopulator.PopulateLocksOfDungeon(map);
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DungeonMapSerializer.SerializeToFile(map, SAVED_DUNGEONS_PATH, DUNGEON_NAME );
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// Print the map to the console (assuming it returns a string or something printable)
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