Fixed entrance rooms starting off of the boarder and improved clarity of printed map.
This commit is contained in:
parent
64fbb67397
commit
024e0ae514
3 changed files with 65 additions and 42 deletions
|
|
@ -1,8 +1,11 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace DungeonGenerator
|
||||
{
|
||||
public enum RoomType
|
||||
{
|
||||
Normal,
|
||||
Entrance,
|
||||
Monster,
|
||||
}
|
||||
|
||||
|
|
@ -20,5 +23,19 @@ namespace DungeonGenerator
|
|||
public int Height { get; set; }
|
||||
public int Width { get; set; }
|
||||
public Point PositionOfTopLeft { get; set; }
|
||||
|
||||
public List<Point> GetPointsInRoom()
|
||||
{
|
||||
List<Point> points = new List<Point>();
|
||||
for (int i = 0; i < Width; i++)
|
||||
{
|
||||
for (int j = 0; j < Height; j++)
|
||||
{
|
||||
points.Add(new Point(PositionOfTopLeft.X + i, PositionOfTopLeft.Y + j));
|
||||
}
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue