foul-magics/Mage.Common/src/main/java/mage/utils/testers/ChooseTargetTestableDialog.java
Oleg Agafonov ffe902d25e
AI: purged whole targeting code and replaced with simple and shared logic (part of #13638) (#13766)
- refactor: removed outdated/unused code from AI, battlefield score, targeting, etc;
- ai: removed all targeting and filters related logic from ComputerPlayer;
- ai: improved targeting with shared and simple logic due effect's outcome and possible targets priority;
- ai: improved get amount selection (now AI will not choose big and useless values);
- ai: improved spell selection on free cast (now AI will try to cast spells with valid targets only);
- tests: improved result table with first bad dialog info for fast access (part of #13638);
2025-06-18 21:03:58 +04:00

134 lines
8.5 KiB
Java

package mage.utils.testers;
import mage.abilities.Ability;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.Targets;
import mage.util.DebugUtil;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
* Part of testable game dialogs
* <p>
* Supported methods:
* - target.choose()
* - target.chooseTarget()
* - player.choose(target)
* - player.chooseTarget(target)
*
* @author JayDi85
*/
class ChooseTargetTestableDialog extends BaseTestableDialog {
Target target;
boolean isPlayerChoice; // how to choose - by player.choose or by target.choose
boolean isTargetChoice; // how to choose - by xxx.choose or xxx.chooseTarget
boolean isYou; // who choose - you or opponent
public ChooseTargetTestableDialog(boolean isPlayerChoice, boolean isTargetChoice, boolean notTarget, boolean isYou, String name, Target target) {
super(String.format("%s%s(%s, %s)",
isPlayerChoice ? "player.choose" : "target.choose",
isTargetChoice ? "Target" : "", // chooseTarget or choose
isYou ? "you" : "AI",
notTarget ? "not target" : "target"),
name,
target.toString(),
new TargetTestableResult()
);
this.isPlayerChoice = isPlayerChoice;
this.isTargetChoice = isTargetChoice;
this.target = target.withNotTarget(notTarget);
this.isYou = isYou;
}
@Override
public void showDialog(Player player, Ability source, Game game, Player opponent) {
Target choosingTarget = this.target.copy();
Player choosingPlayer = this.isYou ? player : opponent;
boolean chooseRes;
String chooseDebugSource;
if (this.isPlayerChoice) {
// player.chooseXXX
if (this.isTargetChoice) {
chooseDebugSource = DebugUtil.getMethodNameWithSource(0, "class");
chooseRes = choosingPlayer.chooseTarget(Outcome.Benefit, choosingTarget, source, game);
} else {
chooseDebugSource = DebugUtil.getMethodNameWithSource(0, "class");
chooseRes = choosingPlayer.choose(Outcome.Benefit, choosingTarget, source, game);
}
} else {
// target.chooseXXX
if (this.isTargetChoice) {
chooseDebugSource = DebugUtil.getMethodNameWithSource(0, "class");
chooseRes = choosingTarget.chooseTarget(Outcome.Benefit, choosingPlayer.getId(), source, game);
} else {
chooseDebugSource = DebugUtil.getMethodNameWithSource(0, "class");
chooseRes = choosingTarget.choose(Outcome.Benefit, choosingPlayer.getId(), source, game);
}
}
List<String> res = new ArrayList<>();
if (chooseRes) {
Targets.printDebugTargets(getGroup() + " - " + this.getName() + " - " + "TRUE", new Targets(choosingTarget), source, game, res);
} else {
Targets.printDebugTargets(getGroup() + " - " + this.getName() + " - " + "FALSE", new Targets(choosingTarget), source, game, res);
}
((TargetTestableResult) this.getResult()).onFinish(chooseDebugSource, chooseRes, res, choosingTarget);
}
private ChooseTargetTestableDialog aiMustChoose(boolean resStatus, int targetsCount) {
TargetTestableResult res = ((TargetTestableResult) this.getResult());
res.aiAssertEnabled = true;
res.aiAssertResStatus = resStatus;
res.aiAssertTargetsCount = targetsCount;
return this;
}
static public void register(TestableDialogsRunner runner) {
// test game started with 2 players and 1 land on battlefield
// so it's better to use target limits like 0, 1, 3, 5, max
List<Boolean> notTargets = Arrays.asList(false, true);
List<Boolean> isYous = Arrays.asList(false, true);
List<Boolean> isPlayerChoices = Arrays.asList(false, true);
List<Boolean> isTargetChoices = Arrays.asList(false, true);
for (boolean notTarget : notTargets) {
for (boolean isYou : isYous) {
for (boolean isTargetChoice : isTargetChoices) {
for (boolean isPlayerChoice : isPlayerChoices) {
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 0 e.g. X=0", createAnyTarget(0, 0)).aiMustChoose(false, 0)); // simulate X=0
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 1", createAnyTarget(1, 1)).aiMustChoose(true, 1));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 3", createAnyTarget(3, 3)).aiMustChoose(true, 3));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 5", createAnyTarget(5, 5)).aiMustChoose(true, 5));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any max", createAnyTarget(0, Integer.MAX_VALUE)).aiMustChoose(true, 6 + 1)); // 6 own cards + 1 own player
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 0-1", createAnyTarget(0, 1)).aiMustChoose(true, 1));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 0-3", createAnyTarget(0, 3)).aiMustChoose(true, 3));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 0-5", createAnyTarget(0, 5)).aiMustChoose(true, 5));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 1-3", createAnyTarget(1, 3)).aiMustChoose(true, 3));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 2-3", createAnyTarget(2, 3)).aiMustChoose(true, 3));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 1-5", createAnyTarget(1, 5)).aiMustChoose(true, 5));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 2-5", createAnyTarget(2, 5)).aiMustChoose(true, 5));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 3-5", createAnyTarget(3, 5)).aiMustChoose(true, 5));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "any 4-5", createAnyTarget(4, 5)).aiMustChoose(true, 5));
//
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 0, e.g. X=0", createImpossibleTarget(0, 0)).aiMustChoose(false, 0));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 1", createImpossibleTarget(1, 1)).aiMustChoose(false, 0));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 3", createImpossibleTarget(3, 3)).aiMustChoose(false, 0));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 0-1", createImpossibleTarget(0, 1)).aiMustChoose(false, 0));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 0-3", createImpossibleTarget(0, 3)).aiMustChoose(false, 0));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 1-3", createImpossibleTarget(1, 3)).aiMustChoose(false, 0));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible 2-3", createImpossibleTarget(2, 3)).aiMustChoose(false, 0));
runner.registerDialog(new ChooseTargetTestableDialog(isPlayerChoice, isTargetChoice, notTarget, isYou, "impossible max", createImpossibleTarget(0, Integer.MAX_VALUE)).aiMustChoose(false, 0));
}
}
}
}
}
}