foul-magics/Mage.Sets/src/mage/cards/c/Clamavus.java
2022-10-04 20:06:36 -04:00

76 lines
2.2 KiB
Java

package mage.cards.c;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.counters.CounterType;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.List;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class Clamavus extends CardImpl {
public Clamavus(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{G}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.TYRANID);
this.subtype.add(SubType.ARTIFICER);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Proclamator Hailer -- Each creature you control gets +1/+1 for each +1/+1 counter on it.
this.addAbility(new SimpleStaticAbility(new ClamavusEffect()).withFlavorWord("Proclamator Hailer"));
}
private Clamavus(final Clamavus card) {
super(card);
}
@Override
public Clamavus copy() {
return new Clamavus(this);
}
}
class ClamavusEffect extends ContinuousEffectImpl {
public ClamavusEffect() {
super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
this.staticText = "each creature you control gets +1/+1 for each +1/+1 counter on it";
}
public ClamavusEffect(final ClamavusEffect effect) {
super(effect);
}
@Override
public ClamavusEffect copy() {
return new ClamavusEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
List<Permanent> permanents = game.getBattlefield().getActivePermanents(
StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game
);
for (Permanent permanent : permanents) {
int count = permanent.getCounters(game).getCount(CounterType.P1P1);
if (count > 0) {
permanent.addPower(count);
permanent.addToughness(count);
}
}
return true;
}
}