forked from External/mage
I used Intellij IDEA to automatically refactor code to achive 3 goals. 1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog). 2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible. 3) Get rid of unused imports (most of the changes) in whole project classes.
106 lines
3.6 KiB
Java
106 lines
3.6 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.server.game;
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import java.io.BufferedInputStream;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.ObjectInput;
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import java.util.UUID;
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import java.util.zip.GZIPInputStream;
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import mage.game.Game;
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import mage.game.GameState;
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import mage.game.GameStates;
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import mage.server.Main;
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import mage.util.CopierObjectInputStream;
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import org.apache.log4j.Logger;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class GameReplay {
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private static final Logger logger = Logger.getLogger(GameReplay.class);
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private final GameStates savedGame;
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private final Game game;
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private int stateIndex;
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public GameReplay(UUID gameId) {
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this.game = loadGame(gameId);
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this.savedGame = game.getGameStates();
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}
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public void start() {
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this.stateIndex = 0;
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}
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public GameState next() {
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if (this.stateIndex < savedGame.getSize()) {
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return savedGame.get(stateIndex++);
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}
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return null;
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}
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public GameState previous() {
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if (this.stateIndex > 0) {
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return savedGame.get(--stateIndex);
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}
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return null;
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}
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public Game getGame() {
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return this.game;
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}
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private Game loadGame(UUID gameId) {
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try{
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InputStream file = new FileInputStream("saved/" + gameId.toString() + ".game");
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InputStream buffer = new BufferedInputStream(file);
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try (ObjectInput input = new CopierObjectInputStream(Main.classLoader, new GZIPInputStream(buffer))) {
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Game loadGame = (Game) input.readObject();
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GameStates states = (GameStates) input.readObject();
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loadGame.loadGameStates(states);
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return loadGame;
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}
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}
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catch(ClassNotFoundException ex) {
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logger.fatal("Cannot load game. Class not found.", ex);
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}
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catch(IOException ex) {
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logger.fatal("Cannot load game:" + gameId, ex);
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}
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return null;
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}
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}
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