forked from External/mage
193 lines
7.2 KiB
Java
193 lines
7.2 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.darkascension;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.*;
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import mage.constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.TapTargetEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.target.Target;
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import mage.target.common.TargetCreaturePermanent;
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import mage.watchers.WatcherImpl;
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import java.util.UUID;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author BetaSteward
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*/
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public class DungeonGeists extends CardImpl<DungeonGeists> {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature an opponent controls");
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static {
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filter.add(new ControllerPredicate(TargetController.OPPONENT));
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}
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public DungeonGeists(UUID ownerId) {
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super(ownerId, 36, "Dungeon Geists", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{U}{U}");
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this.expansionSetCode = "DKA";
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this.subtype.add("Spirit");
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this.color.setBlue(true);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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this.addAbility(FlyingAbility.getInstance());
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// When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
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Ability ability = new EntersBattlefieldTriggeredAbility(new TapTargetEffect(), false);
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ability.addEffect(new DungeonGeistsEffect());
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Target target = new TargetCreaturePermanent(filter);
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target.setRequired(true);
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ability.addTarget(target);
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this.addAbility(ability);
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// watcher needed to send normal events to Dungeon Geists ReplacementEffect
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this.addWatcher(new DungeonGeistsWatcher());
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}
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public DungeonGeists(final DungeonGeists card) {
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super(card);
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}
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@Override
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public DungeonGeists copy() {
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return new DungeonGeists(this);
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}
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}
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class DungeonGeistsEffect extends ReplacementEffectImpl<DungeonGeistsEffect> {
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public DungeonGeistsEffect() {
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super(Duration.OneUse, Outcome.Detriment);
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this.staticText = "That creature doesn't untap during its controller's untap step for as long as you control {this}";
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}
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public DungeonGeistsEffect(final DungeonGeistsEffect effect) {
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super(effect);
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}
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@Override
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public DungeonGeistsEffect copy() {
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return new DungeonGeistsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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// Source must be on the battlefield (it's neccessary to check here because if as response to the enter
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// the battlefield triggered ability the source dies (or will be exiled), then the ZONE_CHANGE or LOST_CONTROL
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// event will happen before this effect is applied ever)
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (sourcePermanent == null || !sourcePermanent.getControllerId().equals(source.getControllerId())) {
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this.used = true;
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return false;
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}
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if (event.getType() == GameEvent.EventType.LOST_CONTROL) {
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if (event.getTargetId().equals(source.getSourceId())) {
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this.used = true;
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return false;
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}
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}
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(source.getSourceId())) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
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if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
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this.used = true;
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return false;
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}
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}
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if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == GameEvent.EventType.UNTAP) {
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if (event.getTargetId().equals(targetPointer.getFirst(game, source))) {
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return true;
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}
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}
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return false;
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}
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}
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class DungeonGeistsWatcher extends WatcherImpl<DungeonGeistsWatcher> {
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DungeonGeistsWatcher () {
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super("ControlLost", WatcherScope.CARD);
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}
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DungeonGeistsWatcher(DungeonGeistsWatcher watcher) {
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super(watcher);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.LOST_CONTROL && event.getPlayerId().equals(controllerId) && event.getTargetId().equals(sourceId)) {
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condition = true;
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game.replaceEvent(event);
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return;
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}
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(sourceId)) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
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if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
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condition = true;
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game.replaceEvent(event);
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}
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}
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}
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@Override
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public void reset() {
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//don't reset condition each turn - only when this leaves the battlefield
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}
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@Override
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public DungeonGeistsWatcher copy() {
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return new DungeonGeistsWatcher(this);
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}
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}
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