forked from External/mage
* add new framework for batch triggers apply for tapped, untapped, sacrificed, milled simplify Ob Nixilis, Captive Kingpin * add a verify check * fix mistakes * add simple tests * another test * zone change - enters battlefield * zone change: not battlefield * zone change - leaves battlefield * fix Kaya Spirit's Justice * rename OneOrMoreCombatDamagePlayerTriggeredAbility * refactor OneOrMoreDamagePlayerTriggeredAbility * new YoureDealtDamageTriggeredAbility * new OpponentDealtNoncombatDamageTriggeredAbility * rework Risona, Asari Commander * simplify War Elemental * Add damage batch by source rework some delayed triggered abilities * fix Mindblade Render * rework Initiative and a few others * [temp] initiative test * refactor: common style for DealsDamageSourceTriggeredAbility * refactor cards to use common DealsDamageSourceTriggeredAbility * update damage players batch triggers * fix mistake in initiative * new DealtDamageAnyTriggeredAbility * new DealtCombatDamageToSourceTriggeredAbility * update dealt damage to permanent batch triggered abilities * refactor Hot Soup and param in DealtDamageAttachedTriggeredAbility * a few more permanent batch triggered abilities * fix mistake * update some more damage batch triggers * add test for Phyrexian Negator * update Felix Five-Boots and enable test update Wayta, Trainer Prodigy to align * update damage batch by source triggers * undo mistaken change * fix verify * cleanup unused methods * Revert "[temp] initiative test" This reverts commit 11ed19295fb4f54f5e0870acd4d3d515b54761f1. * Revert "add a verify check" This reverts commit e7de47a6562f13c127fdc4c29a7735a08f8da9ea. * fixes from checking text discrepancies * fix Shriekwood Devourer * merge fix --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
38 lines
1 KiB
Java
38 lines
1 KiB
Java
package mage.abilities;
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import mage.game.Game;
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import mage.game.events.BatchEvent;
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import mage.game.events.GameEvent;
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import java.util.List;
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import java.util.stream.Collectors;
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/**
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* Batch triggers (e.g. 'When... one or more ..., ')
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* require additional logic to check the events in the batch.
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* Parametrized on the individual game event type.
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*
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* @see mage.game.events.BatchEvent
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*
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* @author Susucr, xenohedron
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*/
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public interface BatchTriggeredAbility<T extends GameEvent> extends TriggeredAbility {
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/**
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* Some events in the batch may not be relevant to the trigger logic.
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* If so, use this method to exclude them.
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*/
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default boolean checkEvent(T event, Game game) {
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return true;
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}
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/**
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* For use in checkTrigger - streams all events that pass the event check
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*/
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default List<T> getFilteredEvents(BatchEvent<T> event, Game game) {
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return event.getEvents()
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.stream()
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.filter(e -> checkEvent(e, game))
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.collect(Collectors.toList());
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}
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}
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