forked from External/mage
* apply regex to change public copy constructors to protected * cleanup code using now protected constructors * fix manaBuilder weird casting of Mana into ConditionalMana
70 lines
2.2 KiB
Java
70 lines
2.2 KiB
Java
package mage.abilities.effects.common;
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import mage.ApprovingObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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* @author LevelX2
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*/
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public class HideawayPlayEffect extends OneShotEffect {
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public HideawayPlayEffect() {
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super(Outcome.Benefit);
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staticText = "you may play the exiled card without paying its mana cost";
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}
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protected HideawayPlayEffect(final HideawayPlayEffect effect) {
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super(effect);
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}
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@Override
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public HideawayPlayEffect copy() {
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return new HideawayPlayEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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ExileZone zone = game.getExile().getExileZone(CardUtil.getExileZoneId(game, source));
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if (controller == null || zone == null || zone.isEmpty()) {
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return true;
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}
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Card card = zone.getRandom(game);
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if (card == null) {
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return false;
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}
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if (!controller.chooseUse(Outcome.PlayForFree, "Play " + card.getIdName() + " for free?", source, game)) {
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return false;
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}
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card.setFaceDown(false, game);
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int zcc = card.getZoneChangeCounter(game);
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/* 702.74. Hideaway, rulings:
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* If the removed card is a land, you may play it as a result of the last ability only if it's your turn
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* and you haven't already played a land that turn. This counts as your land play for the turn.
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* TODO: this doesn't work correctly with the back half of MDFCs
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*/
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if (card.isLand(game)) {
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UUID playerId = controller.getId();
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if (!game.isActivePlayer(playerId) || !game.getPlayer(playerId).canPlayLand()) {
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return false;
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}
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}
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if (!controller.playCard(card, game, true, new ApprovingObject(source, game))) {
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if (card.getZoneChangeCounter(game) == zcc) {
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card.setFaceDown(true, game);
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}
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}
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return true;
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}
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}
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