forked from External/mage
110 lines
3.9 KiB
Java
110 lines
3.9 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.events;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import java.util.List;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class ZoneChangeEvent extends GameEvent {
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private Zone fromZone;
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private Zone toZone;
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private Permanent target;
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public ZoneChangeEvent(Permanent target, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone) {
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super(EventType.ZONE_CHANGE, target.getId(), sourceId, playerId);
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this.fromZone = fromZone;
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this.toZone = toZone;
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this.target = target;
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}
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public ZoneChangeEvent(Permanent target, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone, List<UUID> appliedEffects) {
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super(EventType.ZONE_CHANGE, target.getId(), sourceId, playerId);
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this.fromZone = fromZone;
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this.toZone = toZone;
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this.target = target;
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if (appliedEffects != null) {
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this.appliedEffects = appliedEffects;
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}
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}
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public ZoneChangeEvent(UUID targetId, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone) {
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super(EventType.ZONE_CHANGE, targetId, sourceId, playerId);
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this.fromZone = fromZone;
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this.toZone = toZone;
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}
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public ZoneChangeEvent(UUID targetId, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone, List<UUID> appliedEffects) {
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super(EventType.ZONE_CHANGE, targetId, sourceId, playerId);
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this.fromZone = fromZone;
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this.toZone = toZone;
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if (appliedEffects != null) {
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this.appliedEffects = appliedEffects;
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}
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}
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public ZoneChangeEvent(Permanent target, UUID playerId, Zone fromZone, Zone toZone) {
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this(target, null, playerId, fromZone, toZone);
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}
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public ZoneChangeEvent(UUID targetId, UUID playerId, Zone fromZone, Zone toZone) {
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this(targetId, null, playerId, fromZone, toZone);
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}
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public Zone getFromZone() {
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return fromZone;
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}
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public Zone getToZone() {
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return toZone;
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}
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public void setToZone(Zone toZone) {
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this.toZone = toZone;
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}
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public Permanent getTarget() {
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return target;
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}
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public void setTarget(Permanent target) {
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this.target = target;
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}
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public boolean isDiesEvent() {
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return (toZone == Zone.GRAVEYARD && fromZone == Zone.BATTLEFIELD);
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}
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}
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