forked from External/mage
TODO: The tooltip text of Tidal Infuence's first ability is wrong. The idea is copied from Feast of Blood, which also has the same problem.
120 lines
5.3 KiB
Java
120 lines
5.3 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.fallenempires;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.StateTriggeredAbility;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.SourceHasCounterCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.dynamicvalue.common.CountersCount;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.RemoveAllCountersSourceEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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*
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* @author LoneFox
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*/
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public class Homarid1 extends CardImpl {
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public Homarid1(UUID ownerId) {
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super(ownerId, 38, "Homarid", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
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this.expansionSetCode = "FEM";
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this.subtype.add("Homarid");
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Homarid enters the battlefield with a tide counter on it.
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.TIDE.createInstance()),
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"with a tide counter on it."));
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// At the beginning of your upkeep, put a tide counter on Homarid.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AddCountersSourceEffect(CounterType.TIDE.createInstance()),
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TargetController.YOU, false));
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// As long as there is exactly one tide counter on Homarid, it gets -1/-1.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
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new BoostSourceEffect(-1, -1, Duration.WhileOnBattlefield), new SourceHasCounterCondition(CounterType.TIDE, 1, 1),
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"As long as there is exactly one tide counter on {this}, it gets -1/-1.")));
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// As long as there are exactly three tide counters on Homarid, it gets +1/+1.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
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new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), new SourceHasCounterCondition(CounterType.TIDE, 3, 3),
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"As long as there are exactly three tide counter on {this}, it gets +1/+1.")));
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// Whenever there are four tide counters on Homarid, remove all tide counters from it.
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this.addAbility(new HomaridTriggeredAbility(new RemoveAllCountersSourceEffect(CounterType.TIDE)));
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}
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public Homarid1(final Homarid1 card) {
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super(card);
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}
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@Override
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public Homarid1 copy() {
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return new Homarid1(this);
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}
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}
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class HomaridTriggeredAbility extends StateTriggeredAbility {
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public HomaridTriggeredAbility(Effect effect) {
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super(Zone.BATTLEFIELD, effect);
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}
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public HomaridTriggeredAbility(final HomaridTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public HomaridTriggeredAbility copy() {
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return new HomaridTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return new CountersCount(CounterType.TIDE).calculate(game, this, null) == 4;
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}
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@Override
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public String getRule() {
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return "Whenever there are four tide counters on {this}, " + super.getRule();
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}
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}
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