foul-magics/Mage/src/main/java/mage/cards/CardsImpl.java
2018-12-23 17:56:46 +04:00

195 lines
5.2 KiB
Java

package mage.cards;
import java.io.Serializable;
import java.util.*;
import java.util.stream.Collectors;
import mage.MageObject;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.util.RandomUtil;
import mage.util.ThreadLocalStringBuilder;
/**
* @author BetaSteward_at_googlemail.com
*/
public class CardsImpl extends LinkedHashSet<UUID> implements Cards, Serializable {
private static final ThreadLocalStringBuilder threadLocalBuilder = new ThreadLocalStringBuilder(200);
private UUID ownerId;
public CardsImpl() {
}
public CardsImpl(Card card) {
if (card != null) {
this.add(card.getId());
}
}
public CardsImpl(Set<Card> cards) {
for (Card card : cards) {
this.add(card.getId());
}
}
public CardsImpl(Collection<UUID> cardIds) {
if (cardIds != null) {
this.addAll(cardIds);
}
}
public CardsImpl(final CardsImpl cards) {
this.addAll(cards);
this.ownerId = cards.ownerId;
}
@Override
public Cards copy() {
return new CardsImpl(this);
}
@Override
public void add(Card card) {
this.add(card.getId());
}
@Override
public Card get(UUID cardId, Game game) {
if (this.contains(cardId)) {
return game.getCard(cardId);
}
return null;
}
@Override
public void remove(Card card) {
if (card == null) {
return;
}
this.remove(card.getId());
}
@Override
public void setOwner(UUID ownerId, Game game) {
this.ownerId = ownerId;
for (UUID card : this) {
game.getCard(card).setOwnerId(ownerId);
}
}
@Override
public Card getRandom(Game game) {
if (this.isEmpty()) {
return null;
}
UUID[] cards = this.toArray(new UUID[this.size()]);
MageObject object = game.getObject(cards[RandomUtil.nextInt(cards.length)]); // neccessary if permanent tokens are in the collection
if (object instanceof Card) {
return (Card) object;
}
return null;
}
@Override
public int count(FilterCard filter, Game game) {
return (int) stream().filter(cardId -> filter.match(game.getCard(cardId), game)).count();
}
@Override
public int count(FilterCard filter, UUID playerId, Game game) {
return (int) this.stream().filter(card -> filter.match(game.getCard(card), playerId, game)).count();
}
@Override
public int count(FilterCard filter, UUID sourceId, UUID playerId, Game game) {
if (sourceId == null) {
return count(filter, playerId, game);
}
return (int) this.stream().filter(card -> filter.match(game.getCard(card), sourceId, playerId, game)).count();
}
@Override
public Set<Card> getCards(FilterCard filter, UUID sourceId, UUID playerId, Game game) {
Set<Card> cards = new LinkedHashSet<>();
for (UUID cardId : this) {
Card card = game.getCard(cardId);
if (card != null) {
boolean match = filter.match(card, sourceId, playerId, game);
if (match) {
cards.add(game.getCard(cardId));
}
}
}
return cards;
}
@Override
public Set<Card> getCards(FilterCard filter, Game game) {
return stream().map(game::getCard).filter(card -> filter.match(card, game)).collect(Collectors.toSet());
}
@Override
public Set<Card> getCards(Game game) {
Set<Card> cards = new LinkedHashSet<>();
for (Iterator<UUID> it = this.iterator(); it.hasNext();) { // Changed to iterator because of ConcurrentModificationException
UUID cardId = it.next();
Card card = game.getCard(cardId);
if (card == null) {
card = game.getPermanent(cardId); // needed to get TokenCard objects
}
if (card != null) { // this can happen during the cancelation (player concedes) of a game
cards.add(card);
}
}
return cards;
}
@Override
public String getValue(Game game) {
StringBuilder sb = threadLocalBuilder.get();
List<String> cards = new ArrayList<>();
for (UUID cardId : this) {
Card card = game.getCard(cardId);
if (card != null) {
cards.add(card.getName());
}
}
Collections.sort(cards);
for (String name : cards) {
sb.append(name).append(':');
}
return sb.toString();
}
@Override
public void addAll(List<Card> cards) {
for (Card card : cards) {
add(card.getId());
}
}
@Override
public void addAll(Set<Card> cards) {
for (Card card : cards) {
add(card.getId());
}
}
@Override
public Collection<Card> getUniqueCards(Game game) {
Map<String, Card> cards = new HashMap<>();
for (UUID cardId : this) {
Card card = game.getCard(cardId);
if (card != null) {
cards.putIfAbsent(card.getName(), card);
}
}
return cards.values();
}
}