foul-magics/Mage/src/main/java/mage/game/turn
Evan Kranzler a535cb5adc
Refactoring methods which add counters to track which player adds the counters (ready for review) (#7448)
* added parameter for player adding counters to players

* added parameter for player adding counters to cards/permanents

* updated methods to use new parameter

* fixed a few initial errors

* refactored instances of cards that add counters by a player other than the controller

* fixed some instances of incorrect arguments

* refactored abilities that trigger off of a particular player adding counters

* a few more cards that were missed

* [KHM] Implemented Vorinclex, Monstrous Raider

* added test for Vorinclex, Monstrous Raider

* fixed a test failure
2021-01-26 19:06:13 -05:00
..
BeginCombatStep.java Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
BeginningPhase.java Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
CleanupStep.java Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
CombatDamageStep.java Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
CombatPhase.java
DeclareAttackersStep.java Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
DeclareBlockersStep.java Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
DrawStep.java Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
EndOfCombatStep.java Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
EndPhase.java
EndStep.java
FirstCombatDamageStep.java Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Phase.java Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
PostCombatMainPhase.java
PostCombatMainStep.java
PreCombatMainPhase.java
PreCombatMainStep.java Refactoring methods which add counters to track which player adds the counters (ready for review) (#7448) 2021-01-26 19:06:13 -05:00
Step.java Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Turn.java * Added some trace output for continous effects and triggered abilities. Changed duration of AffinityEffect to WhileOnStack to prevent wrong handling for removement of the effect. 2021-01-13 09:14:29 +01:00
TurnMod.java [ZNR] fixed Moraug, Fury of Akoum bugs with combat (#7046) 2020-09-22 18:50:21 -04:00
TurnMods.java Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
UntapStep.java Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
UpkeepStep.java