forked from External/mage
68 lines
2 KiB
Java
68 lines
2 KiB
Java
package mage.cards.s;
|
|
|
|
import mage.abilities.Ability;
|
|
import mage.abilities.effects.OneShotEffect;
|
|
import mage.abilities.effects.keyword.AmassEffect;
|
|
import mage.cards.CardImpl;
|
|
import mage.cards.CardSetInfo;
|
|
import mage.constants.CardType;
|
|
import mage.constants.Outcome;
|
|
import mage.constants.SubType;
|
|
import mage.game.Game;
|
|
import mage.game.permanent.Permanent;
|
|
import mage.players.Player;
|
|
import mage.target.TargetPlayer;
|
|
|
|
import java.util.UUID;
|
|
|
|
/**
|
|
* @author TheElk801
|
|
*/
|
|
public final class SurroundedByOrcs extends CardImpl {
|
|
|
|
public SurroundedByOrcs(UUID ownerId, CardSetInfo setInfo) {
|
|
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{U}");
|
|
|
|
// Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power.
|
|
this.getSpellAbility().addEffect(new SurroundedByOrcsEffect());
|
|
this.getSpellAbility().addTarget(new TargetPlayer());
|
|
}
|
|
|
|
private SurroundedByOrcs(final SurroundedByOrcs card) {
|
|
super(card);
|
|
}
|
|
|
|
@Override
|
|
public SurroundedByOrcs copy() {
|
|
return new SurroundedByOrcs(this);
|
|
}
|
|
}
|
|
|
|
class SurroundedByOrcsEffect extends OneShotEffect {
|
|
|
|
SurroundedByOrcsEffect() {
|
|
super(Outcome.Benefit);
|
|
staticText = "amass Orcs 3, then target player mills X cards, where X is the amassed Army's power";
|
|
}
|
|
|
|
private SurroundedByOrcsEffect(final SurroundedByOrcsEffect effect) {
|
|
super(effect);
|
|
}
|
|
|
|
@Override
|
|
public SurroundedByOrcsEffect copy() {
|
|
return new SurroundedByOrcsEffect(this);
|
|
}
|
|
|
|
@Override
|
|
public boolean apply(Game game, Ability source) {
|
|
Permanent permanent = AmassEffect.doAmass(3, SubType.ORC, game, source);
|
|
Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
|
|
if (permanent == null || player == null) {
|
|
return false;
|
|
}
|
|
game.getState().processAction(game);
|
|
player.millCards(permanent.getPower().getValue(), source, game);
|
|
return true;
|
|
}
|
|
}
|