forked from External/mage
291 lines
9.1 KiB
Java
291 lines
9.1 KiB
Java
package mage.abilities.costs.mana;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.CostImpl;
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import mage.abilities.mana.ManaOptions;
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import mage.constants.ColoredManaSymbol;
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import mage.constants.ManaType;
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import mage.filter.Filter;
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import mage.filter.FilterMana;
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import mage.game.Game;
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import mage.players.ManaPool;
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import mage.players.Player;
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import mage.util.ManaUtil;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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public abstract class ManaCostImpl extends CostImpl implements ManaCost {
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protected Mana payment;
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protected Mana usedManaToPay;
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protected Mana cost;
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protected ManaOptions options;
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protected Filter sourceFilter;
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public ManaCostImpl() {
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payment = new Mana();
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usedManaToPay = new Mana();
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options = new ManaOptions();
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}
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public ManaCostImpl(final ManaCostImpl manaCost) {
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super(manaCost);
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this.payment = manaCost.payment.copy();
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this.usedManaToPay = manaCost.usedManaToPay.copy();
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this.cost = manaCost.cost.copy();
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this.options = manaCost.options.copy();
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if (manaCost.sourceFilter != null) {
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this.sourceFilter = manaCost.sourceFilter.copy();
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}
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}
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@Override
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public Mana getPayment() {
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return payment;
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}
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@Override
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public Mana getUsedManaToPay() {
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return usedManaToPay;
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}
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@Override
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public Mana getMana() {
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return cost;
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}
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@Override
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public List<Mana> getManaOptions() {
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List<Mana> manaList = new ArrayList<>();
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manaList.add(cost);
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return manaList;
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}
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@Override
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public ManaOptions getOptions() {
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return options;
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}
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@Override
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public void clearPaid() {
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payment.clear();
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usedManaToPay.clear();
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super.clearPaid();
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}
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@Override
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public Filter getSourceFilter() {
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return this.sourceFilter;
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}
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/*
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* Restrict the allowed mana sources to pay the cost
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*
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* e.g. Spend only mana produced by basic lands to cast Imperiosaur.
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* uses:
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* private static final FilterLandPermanent filter = new FilterLandPermanent();
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* static { filter.add(new SupertypePredicate("Basic")); }
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*
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* It will be cecked in ManaPool.pay method
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*
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*/
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@Override
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public void setSourceFilter(Filter filter) {
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this.sourceFilter = filter;
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}
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protected boolean assignColored(Ability ability, Game game, ManaPool pool, ColoredManaSymbol mana, Cost costToPay) {
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// first check special mana
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switch (mana) {
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case W:
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if (pool.pay(ManaType.WHITE, ability, sourceFilter, game, costToPay, usedManaToPay)) {
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this.payment.increaseWhite();
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return true;
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}
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break;
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case U:
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if (pool.pay(ManaType.BLUE, ability, sourceFilter, game, costToPay, usedManaToPay)) {
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this.payment.increaseBlue();
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return true;
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}
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break;
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case B:
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if (pool.pay(ManaType.BLACK, ability, sourceFilter, game, costToPay, usedManaToPay)) {
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this.payment.increaseBlack();
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return true;
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}
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break;
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case R:
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if (pool.pay(ManaType.RED, ability, sourceFilter, game, costToPay, usedManaToPay)) {
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this.payment.increaseRed();
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return true;
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}
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break;
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case G:
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if (pool.pay(ManaType.GREEN, ability, sourceFilter, game, costToPay, usedManaToPay)) {
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this.payment.increaseGreen();
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return true;
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}
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break;
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}
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return false;
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}
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protected void assignColorless(Ability ability, Game game, ManaPool pool, int mana, Cost costToPay) {
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int conditionalCount = pool.getConditionalCount(ability, game, null, costToPay);
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while (mana > payment.count() && (pool.count() > 0 || conditionalCount > 0)) {
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if (pool.pay(ManaType.COLORLESS, ability, sourceFilter, game, costToPay, usedManaToPay)) {
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this.payment.increaseColorless();
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}
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break;
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}
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}
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protected boolean assignGeneric(Ability ability, Game game, ManaPool pool, int mana, FilterMana filterMana, Cost costToPay) {
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int conditionalCount = pool.getConditionalCount(ability, game, filterMana, costToPay);
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while (mana > payment.count() && (pool.count() > 0 || conditionalCount > 0)) {
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// try to use different mana to pay (conditional mana will used in pool.pay)
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// filterMana can be null, uses for spells like "spend only black mana on X"
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// {C}
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if ((filterMana == null || filterMana.isColorless()) && pool.pay(
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ManaType.COLORLESS, ability, sourceFilter, game, costToPay, usedManaToPay
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)) {
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this.payment.increaseColorless();
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continue;
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}
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// {B}
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if ((filterMana == null || filterMana.isBlack()) && pool.pay(
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ManaType.BLACK, ability, sourceFilter, game, costToPay, usedManaToPay
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)) {
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this.payment.increaseBlack();
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continue;
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}
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// {U}
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if ((filterMana == null || filterMana.isBlue()) && pool.pay(
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ManaType.BLUE, ability, sourceFilter, game, costToPay, usedManaToPay
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)) {
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this.payment.increaseBlue();
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continue;
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}
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// {W}
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if ((filterMana == null || filterMana.isWhite()) && pool.pay(
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ManaType.WHITE, ability, sourceFilter, game, costToPay, usedManaToPay
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)) {
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this.payment.increaseWhite();
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continue;
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}
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// {G}
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if ((filterMana == null || filterMana.isGreen()) && pool.pay(
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ManaType.GREEN, ability, sourceFilter, game, costToPay, usedManaToPay
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)) {
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this.payment.increaseGreen();
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continue;
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}
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// {R}
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if ((filterMana == null || filterMana.isRed()) && pool.pay(
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ManaType.RED, ability, sourceFilter, game, costToPay, usedManaToPay
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)) {
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this.payment.increaseRed();
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continue;
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}
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// nothing to pay
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break;
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}
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return mana > payment.count();
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}
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protected boolean isColoredPaid(ColoredManaSymbol mana) {
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switch (mana) {
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case B:
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return this.payment.getBlack() > 0;
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case U:
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return this.payment.getBlue() > 0;
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case W:
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return this.payment.getWhite() > 0;
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case G:
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return this.payment.getGreen() > 0;
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case R:
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return this.payment.getRed() > 0;
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}
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return false;
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}
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protected boolean isColorlessPaid(int mana) {
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return this.payment.count() >= mana;
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}
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@Override
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public boolean canPay(Ability ability, Ability source, UUID controllerId, Game game) {
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return true;
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}
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@Override
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public boolean pay(Ability ability, Game game, Ability source, UUID controllerId, boolean noMana, Cost costToPay) {
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if (noMana) {
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setPaid();
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return true;
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}
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Player player = game.getPlayer(controllerId);
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if (!player.getManaPool().isForcedToPay()) {
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assignPayment(game, ability, player.getManaPool(), costToPay != null ? costToPay : this);
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}
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game.getState().getSpecialActions().removeManaActions();
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while (player.canRespond() && !isPaid()) {
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ManaCost unpaid = this.getUnpaid();
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String promptText = ManaUtil.addSpecialManaPayAbilities(ability, game, unpaid);
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if (player.playMana(ability, unpaid, promptText, game)) {
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assignPayment(game, ability, player.getManaPool(), costToPay != null ? costToPay : this);
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} else {
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return false;
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}
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game.getState().getSpecialActions().removeManaActions();
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}
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return isPaid();
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}
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@Override
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public void setPaid() {
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this.paid = true;
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}
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@Override
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public void setPayment(Mana mana) {
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this.payment.add(mana);
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}
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protected void addColoredOption(ColoredManaSymbol symbol) {
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switch (symbol) {
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case B:
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this.options.add(Mana.BlackMana(1));
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break;
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case U:
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this.options.add(Mana.BlueMana(1));
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break;
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case W:
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this.options.add(Mana.WhiteMana(1));
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break;
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case R:
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this.options.add(Mana.RedMana(1));
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break;
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case G:
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this.options.add(Mana.GreenMana(1));
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break;
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}
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}
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@Override
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public String toString() {
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return getText();
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}
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}
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