foul-magics/Mage/src/mage/game/GameCommanderImpl.java

218 lines
9.7 KiB
Java
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.continuous.CommanderManaReplacementEffect;
import mage.abilities.effects.common.continuous.CommanderReplacementEffect;
import mage.abilities.effects.common.cost.CommanderCostModification;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.MultiplayerAttackOption;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.RangeOfInfluence;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.turn.TurnMod;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import mage.util.CardUtil;
import mage.watchers.common.CommanderCombatDamageWatcher;
public abstract class GameCommanderImpl extends GameImpl {
private final Map<UUID, Cards> mulliganedCards = new HashMap<>();
private final Set<CommanderCombatDamageWatcher> commanderCombatWatcher = new HashSet<>();
protected boolean alsoLibrary; // replace also commander going to library
protected boolean startingPlayerSkipsDraw = true;
public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans, int startLife) {
super(attackOption, range, freeMulligans, startLife);
}
public GameCommanderImpl(final GameCommanderImpl game) {
super(game);
this.alsoLibrary = game.alsoLibrary;
this.startingPlayerSkipsDraw = game.startingPlayerSkipsDraw;
}
@Override
protected void init(UUID choosingPlayerId, GameOptions gameOptions) {
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
//Move commander to command zone
for (UUID playerId: state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
if (player != null){
if (player.getSideboard().size() > 0){
Card commander = getCard((UUID)player.getSideboard().toArray()[0]);
if (commander != null) {
player.setCommanderId(commander.getId());
commander.moveToZone(Zone.COMMAND, null, this, true);
ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoLibrary));
ability.addEffect(new CommanderCostModification(commander.getId()));
ability.addEffect(new CommanderManaReplacementEffect(player.getId(), CardUtil.getColorIdentity(commander)));
getState().setValue(commander.getId() + "_castCount", 0);
CommanderCombatDamageWatcher watcher = new CommanderCombatDamageWatcher(commander.getId());
getState().getWatchers().add(watcher);
this.commanderCombatWatcher.add(watcher);
watcher.addCardInfoToCommander(this);
}
}
}
}
this.getState().addAbility(ability, null);
super.init(choosingPlayerId, gameOptions);
if (startingPlayerSkipsDraw) {
state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
}
}
//20130711
/*903.8. The Commander variant uses an alternate mulligan rule.
* Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand face down.
* Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way.
* That player may look at all cards exiled this way while taking mulligans.
* Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library.
* */
//TODO implement may look at exile cards
@Override
public void mulligan(UUID playerId) {
Player player = getPlayer(playerId);
TargetCardInHand target = new TargetCardInHand(1, player.getHand().size(), new FilterCard("card to mulligan"));
target.setNotTarget(true);
target.setRequired(false);
if (player.choose(Outcome.Exile, player.getHand(), target, this)){
int numCards = target.getTargets().size();
for(UUID uuid : target.getTargets()){
Card card = player.getHand().get(uuid, this);
if(card != null){
if(!mulliganedCards.containsKey(playerId)){
mulliganedCards.put(playerId, new CardsImpl());
}
card.setFaceDown(true);
card.moveToExile(null, "", null, this);
mulliganedCards.get(playerId).add(card);
}
}
int deduction = 1;
if (freeMulligans > 0) {
if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
int used = usedFreeMulligans.get(player.getId());
if (used < freeMulligans ) {
deduction = 0;
usedFreeMulligans.put(player.getId(), used+1);
}
} else {
deduction = 0;{
}
usedFreeMulligans.put(player.getId(), 1);
}
}
player.drawCards(numCards - deduction, this);
fireInformEvent(new StringBuilder(player.getName())
.append(" mulligans ")
.append(numCards)
.append(numCards == 1? " card":" cards")
.append(deduction == 0 ? " for free and draws ":" down to ")
.append(Integer.toString(player.getHand().size()))
.append(player.getHand().size() <= 1? " card":" cards").toString());
}
}
@Override
public void endMulligan(UUID playerId){
//return cards to
Player player = getPlayer(playerId);
if(player != null && mulliganedCards.containsKey(playerId)){
for(Card card : mulliganedCards.get(playerId).getCards(this)){
if(card != null){
card.setFaceDown(false);
card.moveToZone(Zone.LIBRARY, null, this, false);
}
}
if(mulliganedCards.get(playerId).size() > 0){
player.shuffleLibrary(this);
}
}
}
/* 20130711
*903.14a A player thats been dealt 21 or more combat damage by the same commander
* over the course of the game loses the game. (This is a state-based action. See rule 704.)
*
*/
@Override
protected boolean checkStateBasedActions() {
for (CommanderCombatDamageWatcher damageWatcher: commanderCombatWatcher) {
for(Map.Entry<UUID, Integer> entrySet : damageWatcher.getDamageToPlayer().entrySet()){
if (entrySet.getValue() > 20) {
Player player = getPlayer(entrySet.getKey());
if (player != null && player.isInGame()){
player.lost(this);
}
}
}
}
return super.checkStateBasedActions();
}
@Override
public Set<UUID> getOpponents(UUID playerId) {
Set<UUID> opponents = new HashSet<>();
for (UUID opponentId: this.getPlayer(playerId).getInRange()) {
if (!opponentId.equals(playerId)) {
opponents.add(opponentId);
}
}
return opponents;
}
@Override
public boolean isOpponent(Player player, UUID playerToCheck) {
return !player.getId().equals(playerToCheck);
}
public void setAlsoLibrary(boolean alsoLibrary) {
this.alsoLibrary = alsoLibrary;
}
}