forked from External/mage
190 lines
7.5 KiB
Java
190 lines
7.5 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.eventide;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.RetraceAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.TurnPhase;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.game.turn.TurnMod;
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import mage.watchers.Watcher;
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import mage.watchers.common.AttackedThisTurnWatcher;
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/**
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*
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* @author anonymous
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*/
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public class WavesOfAggression extends CardImpl {
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public WavesOfAggression(UUID ownerId) {
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super(ownerId, 148, "Waves of Aggression", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{R/W}{R/W}");
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this.expansionSetCode = "EVE";
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// Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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this.getSpellAbility().addWatcher(new AttackedThisTurnWatcher());
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this.getSpellAbility().addEffect(new WavesOfAggressionUntapEffect());
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this.getSpellAbility().addEffect(new WavesOfAggressionAddPhasesEffect());
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// Retrace
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this.addAbility(new RetraceAbility(this));
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}
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public WavesOfAggression(final WavesOfAggression card) {
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super(card);
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}
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@Override
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public WavesOfAggression copy() {
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return new WavesOfAggression(this);
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}
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}
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class WavesOfAggressionUntapEffect extends OneShotEffect {
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public WavesOfAggressionUntapEffect() {
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super(Outcome.Benefit);
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staticText = "Untap all creatures that attacked this turn";
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}
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public WavesOfAggressionUntapEffect(final WavesOfAggressionUntapEffect effect) {
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super(effect);
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}
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@Override
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public WavesOfAggressionUntapEffect copy() {
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return new WavesOfAggressionUntapEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Watcher watcher = game.getState().getWatchers().get("AttackedThisTurn");
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if (watcher != null && watcher instanceof AttackedThisTurnWatcher) {
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Set<UUID> attackedThisTurn = ((AttackedThisTurnWatcher) watcher).getAttackedThisTurnCreatures();
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for (UUID uuid : attackedThisTurn) {
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Permanent permanent = game.getPermanent(uuid);
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if (permanent != null && permanent.getCardType().contains(CardType.CREATURE)) {
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permanent.untap(game);
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}
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}
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return true;
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}
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return false;
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}
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}
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class WavesOfAggressionAddPhasesEffect extends OneShotEffect {
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public WavesOfAggressionAddPhasesEffect() {
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super(Outcome.Benefit);
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staticText = "After this main phase, there is an additional combat phase followed by an additional main phase";
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}
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public WavesOfAggressionAddPhasesEffect(final WavesOfAggressionAddPhasesEffect effect) {
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super(effect);
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}
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@Override
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public WavesOfAggressionAddPhasesEffect copy() {
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return new WavesOfAggressionAddPhasesEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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// 15.07.2006 If it's somehow not a main phase when Fury of the Horde resolves, all it does is untap all creatures that attacked that turn. No new phases are created.
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if (TurnPhase.PRECOMBAT_MAIN.equals(game.getTurn().getPhaseType()) || TurnPhase.POSTCOMBAT_MAIN.equals(game.getTurn().getPhaseType())) {
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// we can't add two turn modes at once, will add additional post combat on delayed trigger resolution
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TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, TurnPhase.POSTCOMBAT_MAIN, false);
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game.getState().getTurnMods().add(combat);
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WavesOfAggressionDelayedAddMainPhaseAbility delayedTriggeredAbility = new WavesOfAggressionDelayedAddMainPhaseAbility();
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delayedTriggeredAbility.setConnectedTurnMod(combat.getId());
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game.addDelayedTriggeredAbility(delayedTriggeredAbility, source);
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return true;
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}
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return false;
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}
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}
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class WavesOfAggressionDelayedAddMainPhaseAbility extends DelayedTriggeredAbility {
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private UUID connectedTurnMod;
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private boolean enabled;
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public WavesOfAggressionDelayedAddMainPhaseAbility() {
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super(null, Duration.EndOfTurn);
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this.usesStack = false; // don't show this to the user
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}
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public WavesOfAggressionDelayedAddMainPhaseAbility(WavesOfAggressionDelayedAddMainPhaseAbility ability) {
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super(ability);
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this.connectedTurnMod = ability.connectedTurnMod;
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this.enabled = ability.enabled;
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}
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@Override
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public WavesOfAggressionDelayedAddMainPhaseAbility copy() {
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return new WavesOfAggressionDelayedAddMainPhaseAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.PHASE_CHANGED || event.getType() == EventType.COMBAT_PHASE_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.PHASE_CHANGED && this.connectedTurnMod.equals(event.getSourceId())) {
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enabled = true;
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}
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if (event.getType() == GameEvent.EventType.COMBAT_PHASE_PRE && enabled) {
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// add additional post combat main phase after that - after phase == null because add it after this combat
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game.getState().getTurnMods().add(new TurnMod(getControllerId(), TurnPhase.POSTCOMBAT_MAIN, null, false));
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enabled = false;
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}
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return false;
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}
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public void setConnectedTurnMod(UUID connectedTurnMod) {
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this.connectedTurnMod = connectedTurnMod;
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}
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@Override
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public String getRule() {
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return "add additional post combat main phase";
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}
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}
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