forked from External/mage
* added bad connection mode to test client works on slow network, use -Dxmage.badconnection; * added bad connection protection in events processing due event type; * split events to different types (can be ignored, must be synced, etc); * removed some unused server events.
166 lines
4.2 KiB
Java
166 lines
4.2 KiB
Java
package mage.game.events;
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import mage.cards.Cards;
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import mage.cards.decks.Deck;
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import mage.game.Game;
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import mage.game.draft.Draft;
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import mage.game.match.MatchOptions;
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import mage.game.tournament.MultiplayerRound;
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import mage.game.tournament.TournamentPairing;
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import org.apache.log4j.Logger;
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import java.io.Serializable;
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import java.util.EventObject;
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import java.util.UUID;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class TableEvent extends EventObject implements ExternalEvent, Serializable {
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private static final Logger logger = Logger.getLogger(TableEvent.class);
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public enum EventType {
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UPDATE, INFO, STATUS, START_DRAFT, START_MATCH, SIDEBOARD, CONSTRUCT, SUBMIT_DECK, END, END_GAME_INFO, ERROR,
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INIT_TIMER, RESUME_TIMER, PAUSE_TIMER, CHECK_STATE_PLAYERS, START_MULTIPLAYER_MATCH
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}
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private Game game;
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private Draft draft;
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private EventType eventType;
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private String message;
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private Exception ex;
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private Cards cards;
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private UUID playerId;
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private Deck deck;
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private TournamentPairing pair;
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private MultiplayerRound round;
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private MatchOptions options;
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private int timeout;
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private boolean withTime;
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private boolean withTurnInfo;
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public TableEvent(EventType eventType) {
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super(eventType);
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this.eventType = eventType;
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}
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public TableEvent(EventType eventType, String message, Game game) {
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this(eventType, message, true, game);
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}
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public TableEvent(EventType eventType, String message, boolean withTime, Game game) {
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this(eventType, message, withTime, withTime, game); // turn info with time always (exception: start turn message)
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}
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public TableEvent(EventType eventType, String message, boolean withTime, boolean withTurnInfo, Game game) {
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super(game);
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this.game = game;
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this.message = message;
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this.eventType = eventType;
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this.withTime = withTime;
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this.withTurnInfo = withTurnInfo;
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}
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public TableEvent(EventType eventType, String message, Cards cards, Game game) {
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this(eventType, message, game);
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this.cards = cards;
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}
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public TableEvent(EventType eventType, String message, Exception ex, Game game) {
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this(eventType, message, game);
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this.ex = ex;
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}
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public TableEvent(EventType eventType, UUID playerId, String message, Game game) {
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this(eventType, message, game);
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this.playerId = playerId;
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}
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public TableEvent(EventType eventType, UUID playerId, Deck deck, int timeout) {
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super(playerId);
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this.playerId = playerId;
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this.deck = deck;
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this.eventType = eventType;
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this.timeout = timeout;
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}
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public TableEvent(EventType eventType, String message, Draft draft) {
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super(draft);
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this.draft = draft;
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this.message = message;
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this.eventType = eventType;
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}
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public TableEvent(EventType eventType, TournamentPairing pair, MatchOptions options) {
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super(options);
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this.pair = pair;
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this.options = options;
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this.eventType = eventType;
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}
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public TableEvent(EventType eventType, MultiplayerRound round, MatchOptions options) {
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super(options);
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this.round = round;
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this.options = options;
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this.eventType = eventType;
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}
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public Game getGame() {
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return game;
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}
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public Draft getDraft() {
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return draft;
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}
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public EventType getEventType() {
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return eventType;
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}
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public String getMessage() {
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return message;
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}
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public Exception getException() {
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return ex;
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}
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public Cards getCards() {
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return cards;
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}
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public UUID getPlayerId() {
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return playerId;
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}
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public Deck getDeck() {
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return deck;
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}
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public TournamentPairing getPair() {
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return pair;
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}
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public MultiplayerRound getMultiplayerRound() {
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return round;
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}
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public MatchOptions getMatchOptions() {
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return options;
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}
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public int getTimeout() {
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return timeout;
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}
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public boolean getWithTime() {
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return withTime;
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}
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public boolean getWithTurnInfo() {
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return withTurnInfo;
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}
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}
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