forked from External/mage
xenodron mentionned that one of the use of setSourceId is to more easily find the Event that use non-standard sourceId. So reverting the change made in a previous commit. It was a non-functional change meant to ease new BatchEvent sharing sourceId, but I'll use setSourceId instead there.
39 lines
846 B
Java
39 lines
846 B
Java
package mage.game.events;
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import java.util.UUID;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public abstract class DamagedEvent extends GameEvent {
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protected boolean combat;
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protected int excess;
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public DamagedEvent(EventType type, UUID targetId, UUID attackerId, UUID playerId, int amount, boolean combat) {
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super(type, targetId, null, playerId, amount, false);
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this.combat = combat;
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this.excess = 0;
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this.setSourceId(attackerId);
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}
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public boolean isCombatDamage() {
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return combat;
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}
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public boolean isPreventable() {
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return flag;
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}
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public void setExcess(int excess) {
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this.excess = Math.max(excess, 0);
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}
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public int getExcess() {
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return excess;
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}
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public UUID getAttackerId() {
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return getSourceId();
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}
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}
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