foul-magics/Mage/src/main/java/mage/game/events/DamageEvent.java
Susucre 95adcf0e9a revert the GameEvent::setSourceId removal
xenodron mentionned that one of the use of setSourceId is to more easily find the Event that use non-standard
sourceId.

So reverting the change made in a previous commit.

It was a non-functional change meant to ease new
BatchEvent sharing sourceId, but I'll use setSourceId
instead there.
2024-04-30 11:51:11 +02:00

43 lines
1.1 KiB
Java

package mage.game.events;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
public abstract class DamageEvent extends GameEvent {
protected boolean combat;
private boolean asThoughInfect = false;
private boolean asThoughWither = false;
public DamageEvent(EventType type, UUID targetId, UUID damageSourceId, UUID targetControllerId, int amount, boolean preventable, boolean combat) {
super(type, targetId, null, targetControllerId, amount, preventable);
this.combat = combat;
this.setSourceId(damageSourceId);
}
public boolean isCombatDamage() {
return combat;
}
public boolean isPreventable() {
return flag;
}
public void setAsThoughInfect(boolean asThoughInfect) {
this.asThoughInfect = asThoughInfect;
}
public boolean isAsThoughInfect() {
return asThoughInfect;
}
public void setAsThoughWither(boolean asThoughWither) {
this.asThoughWither = asThoughWither;
}
public boolean isAsThoughWither() {
return asThoughWither;
}
}