forked from External/mage
80 lines
2.4 KiB
Java
80 lines
2.4 KiB
Java
package mage.cards.m;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SpellCastAllTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SetTargetPointer;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.players.Player;
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import mage.watchers.common.SpellsCastWatcher;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class MagebaneLizard extends CardImpl {
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public MagebaneLizard(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}");
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this.subtype.add(SubType.LIZARD);
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this.power = new MageInt(1);
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this.toughness = new MageInt(4);
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// Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.
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this.addAbility(new SpellCastAllTriggeredAbility(
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new MagebaneLizardEffect(), StaticFilters.FILTER_SPELL_A_NON_CREATURE,
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false, SetTargetPointer.PLAYER
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));
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}
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private MagebaneLizard(final MagebaneLizard card) {
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super(card);
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}
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@Override
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public MagebaneLizard copy() {
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return new MagebaneLizard(this);
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}
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}
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class MagebaneLizardEffect extends OneShotEffect {
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MagebaneLizardEffect() {
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super(Outcome.Benefit);
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staticText = "{this} deals damage to that player equal to the number of noncreature spells they've cast this turn";
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}
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private MagebaneLizardEffect(final MagebaneLizardEffect effect) {
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super(effect);
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}
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@Override
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public MagebaneLizardEffect copy() {
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return new MagebaneLizardEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (player == null) {
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return false;
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}
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int count = game
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.getState()
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.getWatcher(SpellsCastWatcher.class)
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.getSpellsCastThisTurn(player.getId())
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.stream()
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.mapToInt(spell -> !spell.isCreature(game) ? 1 : 0)
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.sum();
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return player.damage(count, source, game) > 0;
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}
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}
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