forked from External/mage
404 lines
11 KiB
Java
404 lines
11 KiB
Java
/*
|
|
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without modification, are
|
|
* permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
|
* conditions and the following disclaimer.
|
|
*
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
|
* provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
* The views and conclusions contained in the software and documentation are those of the
|
|
* authors and should not be interpreted as representing official policies, either expressed
|
|
* or implied, of BetaSteward_at_googlemail.com.
|
|
*/
|
|
|
|
package mage.game;
|
|
|
|
import mage.abilities.TriggeredAbility;
|
|
import mage.game.events.GameEvent;
|
|
import mage.game.stack.SpellStack;
|
|
import java.io.Serializable;
|
|
import java.util.HashMap;
|
|
import java.util.Map;
|
|
import java.util.UUID;
|
|
import mage.Constants.Zone;
|
|
import mage.abilities.Ability;
|
|
import mage.abilities.DelayedTriggeredAbilities;
|
|
import mage.abilities.DelayedTriggeredAbility;
|
|
import mage.abilities.SpecialActions;
|
|
import mage.abilities.TriggeredAbilities;
|
|
import mage.abilities.effects.ContinuousEffect;
|
|
import mage.abilities.effects.ContinuousEffects;
|
|
import mage.game.combat.Combat;
|
|
import mage.game.command.Command;
|
|
import mage.game.events.GameEvent.EventType;
|
|
import mage.game.events.ZoneChangeEvent;
|
|
import mage.game.permanent.Battlefield;
|
|
import mage.game.permanent.Permanent;
|
|
import mage.game.permanent.PermanentCard;
|
|
import mage.game.stack.StackObject;
|
|
import mage.game.turn.Turn;
|
|
import mage.game.turn.TurnMods;
|
|
import mage.players.Player;
|
|
import mage.players.PlayerList;
|
|
import mage.players.Players;
|
|
import mage.util.Copyable;
|
|
import mage.watchers.Watchers;
|
|
|
|
/**
|
|
*
|
|
* @author BetaSteward_at_googlemail.com
|
|
*
|
|
* since at any time the game state may be copied and restored you cannot
|
|
* rely on any object maintaining it's instance
|
|
* it then becomes necessary to only refer to objects by their ids since
|
|
* these will always remain constant throughout its lifetime
|
|
*
|
|
*/
|
|
public class GameState implements Serializable, Copyable<GameState> {
|
|
|
|
private Players players;
|
|
private PlayerList playerList;
|
|
private UUID activePlayerId;
|
|
private UUID priorityPlayerId;
|
|
private Turn turn;
|
|
private SpellStack stack;
|
|
private Command command;
|
|
private Exile exile;
|
|
private Revealed revealed;
|
|
private Map<UUID, LookedAt> lookedAt = new HashMap<UUID, LookedAt>();
|
|
private Battlefield battlefield;
|
|
private int turnNum;
|
|
private boolean gameOver;
|
|
// private List<String> messages = new ArrayList<String>();
|
|
private ContinuousEffects effects;
|
|
private TriggeredAbilities triggers;
|
|
private DelayedTriggeredAbilities delayed;
|
|
private SpecialActions specialActions;
|
|
private Combat combat;
|
|
private TurnMods turnMods;
|
|
private Watchers watchers;
|
|
private Map<String, Object> values = new HashMap<String, Object>();
|
|
private Map<UUID, Zone> zones = new HashMap<UUID, Zone>();
|
|
|
|
public GameState() {
|
|
players = new Players();
|
|
playerList = new PlayerList();
|
|
turn = new Turn();
|
|
stack = new SpellStack();
|
|
command = new Command();
|
|
exile = new Exile();
|
|
revealed = new Revealed();
|
|
lookedAt = new HashMap<UUID, LookedAt>();
|
|
battlefield = new Battlefield();
|
|
effects = new ContinuousEffects();
|
|
triggers = new TriggeredAbilities();
|
|
delayed = new DelayedTriggeredAbilities();
|
|
specialActions = new SpecialActions();
|
|
combat = new Combat();
|
|
turnMods = new TurnMods();
|
|
watchers = new Watchers();
|
|
}
|
|
|
|
public GameState(final GameState state) {
|
|
this.players = state.players.copy();
|
|
this.playerList = state.playerList.copy();
|
|
this.activePlayerId = state.activePlayerId;
|
|
this.priorityPlayerId = state.priorityPlayerId;
|
|
this.turn = state.turn.copy();
|
|
this.stack = state.stack.copy();
|
|
this.command = state.command.copy();
|
|
this.exile = state.exile.copy();
|
|
this.revealed = state.revealed.copy();
|
|
for (UUID key: state.lookedAt.keySet()) {
|
|
lookedAt.put(key, state.lookedAt.get(key));
|
|
}
|
|
this.battlefield = state.battlefield.copy();
|
|
this.turnNum = state.turnNum;
|
|
this.gameOver = state.gameOver;
|
|
this.effects = state.effects.copy();
|
|
this.triggers = state.triggers.copy();
|
|
this.delayed = state.delayed.copy();
|
|
this.specialActions = state.specialActions.copy();
|
|
this.combat = state.combat.copy();
|
|
this.turnMods = state.turnMods.copy();
|
|
this.watchers = state.watchers.copy();
|
|
for (String key: state.values.keySet()) {
|
|
values.put(key, state.values.get(key));
|
|
//TODO: might have to change value to Copyable
|
|
}
|
|
for (UUID key: state.zones.keySet()) {
|
|
zones.put(key, state.zones.get(key));
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public GameState copy() {
|
|
return new GameState(this);
|
|
}
|
|
|
|
public void addPlayer(Player player) {
|
|
players.put(player.getId(), player);
|
|
playerList.add(player.getId());
|
|
}
|
|
|
|
public int getValue() {
|
|
StringBuilder sb = new StringBuilder(1024);
|
|
|
|
sb.append(turnNum).append(turn.getPhaseType()).append(turn.getStepType()).append(activePlayerId).append(priorityPlayerId);
|
|
|
|
for (Player player: players.values()) {
|
|
sb.append("player").append(player.getLife()).append(player.getHand()).append(player.getLibrary().getCardList());
|
|
}
|
|
|
|
for (UUID permanentId: battlefield.getAllPermanentIds()) {
|
|
sb.append("permanent").append(permanentId);
|
|
}
|
|
|
|
for (StackObject spell: stack) {
|
|
sb.append("spell").append(spell.getId());
|
|
}
|
|
|
|
return sb.toString().hashCode();
|
|
}
|
|
|
|
public Players getPlayers() {
|
|
return players;
|
|
}
|
|
|
|
public Player getPlayer(UUID playerId) {
|
|
return players.get(playerId);
|
|
}
|
|
|
|
public UUID getActivePlayerId() {
|
|
return activePlayerId;
|
|
}
|
|
|
|
public void setActivePlayerId(UUID activePlayerId) {
|
|
this.activePlayerId = activePlayerId;
|
|
}
|
|
|
|
public UUID getPriorityPlayerId() {
|
|
return priorityPlayerId;
|
|
}
|
|
|
|
public void setPriorityPlayerId(UUID priorityPlayerId) {
|
|
this.priorityPlayerId = priorityPlayerId;
|
|
}
|
|
|
|
public Battlefield getBattlefield() {
|
|
return this.battlefield;
|
|
}
|
|
|
|
public SpellStack getStack() {
|
|
return this.stack;
|
|
}
|
|
|
|
public Exile getExile() {
|
|
return exile;
|
|
}
|
|
|
|
public Command getCommand() {
|
|
return command;
|
|
}
|
|
|
|
public Revealed getRevealed() {
|
|
return revealed;
|
|
}
|
|
|
|
public LookedAt getLookedAt(UUID playerId) {
|
|
if (lookedAt.get(playerId) == null) {
|
|
LookedAt l = new LookedAt();
|
|
lookedAt.put(playerId, l);
|
|
return l;
|
|
}
|
|
return lookedAt.get(playerId);
|
|
}
|
|
|
|
public Turn getTurn() {
|
|
return turn;
|
|
}
|
|
|
|
public Combat getCombat() {
|
|
return combat;
|
|
}
|
|
|
|
public int getTurnNum() {
|
|
return turnNum;
|
|
}
|
|
|
|
public void setTurnNum(int turnNum) {
|
|
this.turnNum = turnNum;
|
|
}
|
|
|
|
public boolean isGameOver() {
|
|
return this.gameOver;
|
|
}
|
|
|
|
public TurnMods getTurnMods() {
|
|
return this.turnMods;
|
|
}
|
|
|
|
public Watchers getWatchers() {
|
|
return this.watchers;
|
|
}
|
|
|
|
public SpecialActions getSpecialActions() {
|
|
return this.specialActions;
|
|
}
|
|
|
|
public void endGame() {
|
|
this.gameOver = true;
|
|
}
|
|
|
|
public void applyEffects(Game game) {
|
|
for (Player player: players.values()) {
|
|
player.reset();
|
|
}
|
|
battlefield.reset(game);
|
|
effects.apply(game);
|
|
battlefield.fireControlChangeEvents(game);
|
|
}
|
|
|
|
public void removeEotEffects(Game game) {
|
|
effects.removeEndOfTurnEffects();
|
|
applyEffects(game);
|
|
}
|
|
|
|
public void addEffect(ContinuousEffect effect, Ability source) {
|
|
effects.addEffect(effect, source);
|
|
}
|
|
|
|
// public void addMessage(String message) {
|
|
// this.messages.add(message);
|
|
// }
|
|
|
|
public PlayerList getPlayerList() {
|
|
return playerList;
|
|
}
|
|
|
|
public PlayerList getPlayerList(UUID playerId) {
|
|
PlayerList newPlayerList = new PlayerList();
|
|
for (Player player: players.values()) {
|
|
if (!player.hasLeft() && !player.hasLost())
|
|
newPlayerList.add(player.getId());
|
|
}
|
|
newPlayerList.setCurrent(playerId);
|
|
return newPlayerList;
|
|
}
|
|
|
|
public Permanent getPermanent(UUID permanentId) {
|
|
Permanent permanent;
|
|
if (battlefield.containsPermanent(permanentId)) {
|
|
permanent = battlefield.getPermanent(permanentId);
|
|
setZone(permanent.getId(), Zone.BATTLEFIELD);
|
|
return permanent;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public Zone getZone(UUID id) {
|
|
if (zones.containsKey(id))
|
|
return zones.get(id);
|
|
return null;
|
|
}
|
|
|
|
public void setZone(UUID id, Zone zone) {
|
|
zones.put(id, zone);
|
|
}
|
|
|
|
public void restore(GameState state) {
|
|
this.stack = state.stack;
|
|
this.command = state.command;
|
|
this.effects = state.effects;
|
|
this.triggers = state.triggers;
|
|
this.combat = state.combat;
|
|
this.exile = state.exile;
|
|
this.battlefield = state.battlefield;
|
|
this.zones = state.zones;
|
|
for (Player copyPlayer: state.players.values()) {
|
|
Player origPlayer = players.get(copyPlayer.getId());
|
|
origPlayer.restore(copyPlayer);
|
|
}
|
|
}
|
|
|
|
public void handleEvent(GameEvent event, Game game) {
|
|
watchers.watch(event, game);
|
|
if (!replaceEvent(event, game)) {
|
|
//TODO: this is awkward - improve
|
|
if (event.getType() == EventType.ZONE_CHANGE) {
|
|
ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
|
|
if (zEvent.getFromZone() == Zone.BATTLEFIELD && zEvent.getTarget() != null) {
|
|
if (zEvent.getTarget() instanceof PermanentCard) {
|
|
((PermanentCard)zEvent.getTarget()).checkPermanentOnlyTriggers(zEvent, game);
|
|
}
|
|
else {
|
|
zEvent.getTarget().checkTriggers(zEvent.getFromZone(), event, game);
|
|
zEvent.getTarget().checkTriggers(zEvent.getToZone(), event, game);
|
|
}
|
|
}
|
|
}
|
|
for (Player player: players.values()) {
|
|
player.checkTriggers(event, game);
|
|
}
|
|
battlefield.checkTriggers(event, game);
|
|
stack.checkTriggers(event, game);
|
|
command.checkTriggers(event, game);
|
|
delayed.checkTriggers(event, game);
|
|
exile.checkTriggers(event, game);
|
|
}
|
|
}
|
|
|
|
public boolean replaceEvent(GameEvent event, Game game) {
|
|
return stack.replaceEvent(event, game) | effects.replaceEvent(event, game);
|
|
|
|
}
|
|
|
|
public void addTriggeredAbility(TriggeredAbility ability) {
|
|
this.triggers.add(ability);
|
|
}
|
|
|
|
public void addDelayedTriggeredAbility(DelayedTriggeredAbility ability) {
|
|
this.delayed.add(ability);
|
|
}
|
|
|
|
public void removeDelayedTriggeredAbility(UUID abilityId) {
|
|
for (DelayedTriggeredAbility ability: delayed) {
|
|
if (ability.getId().equals(abilityId)) {
|
|
delayed.remove(ability);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public TriggeredAbilities getTriggered() {
|
|
return this.triggers;
|
|
}
|
|
|
|
public ContinuousEffects getContinuousEffects() {
|
|
return effects;
|
|
}
|
|
|
|
public Object getValue(String valueId) {
|
|
return values.get(valueId);
|
|
}
|
|
|
|
public void setValue(String valueId, Object value) {
|
|
values.put(valueId, value);
|
|
}
|
|
|
|
}
|