foul-magics/Mage.Sets/src/mage/sets/scarsofmirrodin/DissipationField.java

107 lines
3.9 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.scarsofmirrodin;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.StateTriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.PreventionEffectImpl;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.TargetStackObject;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author ayratn
*/
public class DissipationField extends CardImpl<DissipationField> {
public DissipationField (UUID ownerId) {
super(ownerId, 32, "Dissipation Field", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}{U}");
this.expansionSetCode = "SOM";
this.color.setBlue(true);
this.addAbility(new DissipationFieldEffect());
}
public DissipationField (final DissipationField card) {
super(card);
}
@Override
public DissipationField copy() {
return new DissipationField(this);
}
public class DissipationFieldEffect extends TriggeredAbilityImpl<DissipationFieldEffect> {
public DissipationFieldEffect() {
super(Constants.Zone.BATTLEFIELD, new ReturnToHandTargetEffect());
}
public DissipationFieldEffect(DissipationFieldEffect effect) {
super(effect);
}
@Override
public DissipationFieldEffect copy() {
return new DissipationFieldEffect(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.DAMAGED_PLAYER && event.getTargetId().equals(this.controllerId)) {
Permanent permanent = game.getPermanent(event.getSourceId());
if (permanent != null) {
this.getTargets().clear();
TargetCreaturePermanent target = new TargetCreaturePermanent();
target.add(permanent.getId(), game);
this.addTarget(target);
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a permanent deals damage to you, return it to its owner's hand.";
}
}
}