forked from External/mage
1905 lines
78 KiB
Java
1905 lines
78 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.player.ai;
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import mage.MageObject;
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import mage.Mana;
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import mage.abilities.*;
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import mage.abilities.costs.mana.*;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.continious.BecomesCreatureSourceEffect;
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import mage.abilities.keyword.DoubleStrikeAbility;
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import mage.abilities.keyword.EquipAbility;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.abilities.mana.ManaAbility;
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import mage.abilities.mana.ManaOptions;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.decks.Deck;
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import mage.cards.repository.CardCriteria;
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import mage.cards.repository.CardInfo;
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import mage.cards.repository.CardRepository;
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import mage.choices.Choice;
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import mage.constants.*;
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import mage.filter.FilterPermanent;
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import mage.filter.common.*;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.draft.Draft;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.match.Match;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import mage.game.tournament.Tournament;
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import mage.player.ai.simulators.CombatGroupSimulator;
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import mage.player.ai.simulators.CombatSimulator;
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import mage.player.ai.simulators.CreatureSimulator;
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import mage.player.ai.utils.RateCard;
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import mage.players.Player;
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import mage.players.PlayerImpl;
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import mage.players.net.UserData;
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import mage.players.net.UserGroup;
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import mage.target.*;
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import mage.target.common.*;
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import mage.util.Copier;
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import mage.util.TreeNode;
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import org.apache.log4j.Logger;
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import java.io.IOException;
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import java.io.Serializable;
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import java.lang.String;
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import java.util.*;
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import java.util.HashSet;
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import java.util.Map.Entry;
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import mage.cards.repository.ExpansionInfo;
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import mage.cards.repository.ExpansionRepository;
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/**
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*
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* suitable for two player games and some multiplayer games
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> implements Player {
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private transient final static Logger log = Logger.getLogger(ComputerPlayer.class);
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private transient Map<Mana, Card> unplayable = new TreeMap<Mana, Card>();
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private transient List<Card> playableNonInstant = new ArrayList<Card>();
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private transient List<Card> playableInstant = new ArrayList<Card>();
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private transient List<ActivatedAbility> playableAbilities = new ArrayList<ActivatedAbility>();
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private transient List<PickedCard> pickedCards;
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private transient List<ColoredManaSymbol> chosenColors;
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public ComputerPlayer(String name, RangeOfInfluence range) {
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super(name, range);
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human = false;
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userData = new UserData(UserGroup.COMPUTER, 64, false);
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}
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protected ComputerPlayer(UUID id) {
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super(id);
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}
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public ComputerPlayer(final ComputerPlayer player) {
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super(player);
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}
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@Override
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public boolean chooseMulligan(Game game) {
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log.debug("chooseMulligan");
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if (hand.size() < 6 || isTestMode()) {
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return false;
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}
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Set<Card> lands = hand.getCards(new FilterLandCard(), game);
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if (lands.size() < 2 || lands.size() > hand.size() - 2) {
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return true;
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}
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return false;
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}
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@Override
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public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
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return choose(outcome, target, sourceId, game, null);
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}
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@Override
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public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
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if (log.isDebugEnabled()) {
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log.debug("chooseTarget: " + outcome.toString() + ":" + target.toString());
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}
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (target instanceof TargetPlayer) {
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if (outcome.isGood()) {
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if (target.canTarget(playerId, game)) {
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target.add(playerId, game);
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return true;
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}
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if (target.isRequired()) {
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if (target.canTarget(opponentId, game)) {
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target.add(opponentId, game);
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return true;
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}
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}
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} else {
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if (target.canTarget(opponentId, game)) {
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target.add(opponentId, game);
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return true;
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}
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if (target.isRequired()) {
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if (target.canTarget(playerId, game)) {
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target.add(playerId, game);
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return true;
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}
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}
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}
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return false;
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}
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if (target instanceof TargetDiscard) {
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findPlayables(game);
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if (unplayable.size() > 0) {
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for (int i = unplayable.size() - 1; i >= 0; i--) {
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if (target.canTarget(unplayable.values().toArray(new Card[0])[i].getId(), game)) {
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target.add(unplayable.values().toArray(new Card[0])[i].getId(), game);
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return true;
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}
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}
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}
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if (hand.size() > 0) {
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for (int i = 0; i < hand.size(); i++) {
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if (target.canTarget(hand.toArray(new UUID[0])[i], game)) {
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target.add(hand.toArray(new UUID[0])[i], game);
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return true;
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}
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}
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}
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return false;
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}
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if (target instanceof TargetControlledPermanent) {
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List<Permanent> targets;
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targets = threats(playerId, sourceId, ((TargetControlledPermanent) target).getFilter(), game, target.getTargets());
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if (!outcome.isGood()) {
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Collections.reverse(targets);
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}
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for (Permanent permanent : targets) {
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if (((TargetControlledPermanent) target).canTarget(playerId, permanent.getId(), sourceId, game, false) && !target.getTargets().contains(permanent.getId())) {
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target.add(permanent.getId(), game);
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return true;
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}
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}
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return false;
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}
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if (target instanceof TargetPermanent) {
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List<Permanent> targets;
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if (outcome.isCanTargetAll()) {
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targets = threats(null, sourceId, ((TargetPermanent) target).getFilter(), game, target.getTargets());
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} else {
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if (outcome.isGood()) {
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targets = threats(playerId, sourceId, ((TargetPermanent) target).getFilter(), game, target.getTargets());
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} else {
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targets = threats(opponentId, sourceId, ((TargetPermanent) target).getFilter(), game, target.getTargets());
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}
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}
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for (Permanent permanent : targets) {
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if (((TargetPermanent) target).canTarget(playerId, permanent.getId(), null, game) && !target.getTargets().contains(permanent.getId())) {
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target.add(permanent.getId(), game);
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return true;
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}
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}
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return false;
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}
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if (target instanceof TargetCardInHand) {
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List<Card> cards = new ArrayList<Card>();
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cards.addAll(this.hand.getCards(game));
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while(!target.isChosen() && !cards.isEmpty()) {
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Card pick = pickTarget(cards, outcome, target, null, game);
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if (pick != null) {
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target.addTarget(pick.getId(), null, game);
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cards.remove(pick);
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}
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}
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return target.isChosen();
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}
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if (target instanceof TargetCreatureOrPlayer) {
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List<Permanent> targets;
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TargetCreatureOrPlayer t = ((TargetCreatureOrPlayer) target);
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if (outcome.isGood()) {
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targets = threats(playerId, sourceId, ((FilterCreatureOrPlayer) t.getFilter()).getCreatureFilter(), game, target.getTargets());
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} else {
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targets = threats(opponentId, sourceId, ((FilterCreatureOrPlayer) t.getFilter()).getCreatureFilter(), game, target.getTargets());
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}
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for (Permanent permanent : targets) {
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List<UUID> alreadyTargetted = target.getTargets();
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if (t.canTarget(playerId, permanent.getId(), null, game)) {
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if (alreadyTargetted != null && !alreadyTargetted.contains(permanent.getId())) {
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target.add(permanent.getId(), game);
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return true;
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}
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}
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}
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if (outcome.isGood()) {
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if (target.canTarget(playerId, null, game)) {
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target.add(playerId, game);
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return true;
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}
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} else {
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if (target.canTarget(opponentId, null, game)) {
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target.add(opponentId, game);
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return true;
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}
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}
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if (!target.isRequired()) {
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return false;
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}
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}
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if (target instanceof TargetPermanentOrPlayer) {
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List<Permanent> targets;
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TargetPermanentOrPlayer t = ((TargetPermanentOrPlayer) target);
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if (outcome.isGood()) {
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targets = threats(playerId, sourceId, ((FilterPermanentOrPlayer) t.getFilter()).getPermanentFilter(), game, target.getTargets());
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} else {
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targets = threats(opponentId, sourceId, ((FilterPermanentOrPlayer) t.getFilter()).getPermanentFilter(), game, target.getTargets());
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}
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for (Permanent permanent : targets) {
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List<UUID> alreadyTargetted = target.getTargets();
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if (t.canTarget(permanent.getId(), game)) {
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if (alreadyTargetted != null && !alreadyTargetted.contains(permanent.getId())) {
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target.add(permanent.getId(), game);
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return true;
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}
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}
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}
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if (outcome.isGood()) {
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if (target.canTarget(playerId, null, game)) {
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target.add(playerId, game);
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return true;
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}
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} else {
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if (target.canTarget(opponentId, null, game)) {
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target.add(opponentId, game);
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return true;
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}
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}
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if (!target.isRequired()) {
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return false;
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}
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throw new IllegalStateException("TargetPermanentOrPlayer wasn't handled. class:" + target.getClass().toString());
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}
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if (target instanceof TargetCardInGraveyard) {
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List<Card> cards = new ArrayList<Card>();
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for (Player player: game.getPlayers().values()) {
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for (Card card: player.getGraveyard().getCards(game)) {
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if (target.canTarget(card.getId(), game)) {
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cards.add(card);
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}
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}
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}
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for (Card card: cards) {
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target.add(card.getId(), game);
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if (target.isChosen()) {
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return true;
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}
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}
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return target.isChosen();
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}
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if (target instanceof TargetCardInYourGraveyard) {
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List<UUID> alreadyTargetted = target.getTargets();
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List<Card> cards = new ArrayList<Card>(game.getPlayer(playerId).getGraveyard().getCards(game));
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while(!cards.isEmpty()) {
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Card card = pickTarget(cards, outcome, target, null, game);
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if (card != null && alreadyTargetted != null && !alreadyTargetted.contains(card.getId())) {
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target.add(card.getId(), game);
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return true;
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}
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}
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return false;
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}
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throw new IllegalStateException("Target wasn't handled. class:" + target.getClass().toString());
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}
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@Override
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public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
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if (log.isDebugEnabled()) {
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log.debug("chooseTarget: " + outcome.toString() + ":" + target.toString());
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}
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (target instanceof TargetPlayer) {
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if (outcome.isGood()) {
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if (target.canTarget(playerId, source, game)) {
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target.addTarget(playerId, source, game);
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return true;
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}
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if (target.isRequired()) {
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if (target.canTarget(opponentId, source, game)) {
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target.addTarget(opponentId, source, game);
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return true;
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}
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}
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}
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else {
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if (target.canTarget(opponentId, source, game)) {
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target.addTarget(opponentId, source, game);
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return true;
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}
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if (target.isRequired()) {
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if (target.canTarget(playerId, source, game)) {
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target.addTarget(playerId, source, game);
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return true;
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}
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}
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}
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return false;
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}
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if (target instanceof TargetDiscard || target instanceof TargetCardInHand) {
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if (outcome.isGood()) {
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ArrayList<Card> cardsInHand = new ArrayList<Card>(hand.getCards(game));
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while (!target.isChosen() && !cardsInHand.isEmpty() && target.getMaxNumberOfTargets() < target.getTargets().size()) {
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Card card = pickBestCard(cardsInHand, null, target, source, game);
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if (card != null) {
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if (target.canTarget(card.getId(), source, game)) {
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target.addTarget(card.getId(), source, game);
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cardsInHand.remove(card);
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if (target.isChosen()) {
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return true;
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}
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}
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}
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}
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}
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else {
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findPlayables(game);
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if (unplayable.size() > 0) {
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for (int i = unplayable.size() - 1; i >= 0; i--) {
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if (target.canTarget(unplayable.values().toArray(new Card[0])[i].getId(), source, game)) {
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target.addTarget(unplayable.values().toArray(new Card[0])[i].getId(), source, game);
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if (target.isChosen()) {
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return true;
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}
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}
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}
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}
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if (hand.size() > 0) {
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for (int i = 0; i < hand.size(); i++) {
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if (target.canTarget(hand.toArray(new UUID[0])[i], source, game)) {
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target.addTarget(hand.toArray(new UUID[0])[i], source, game);
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if (target.isChosen()) {
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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if (target instanceof TargetControlledPermanent) {
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List<Permanent> targets;
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targets = threats(playerId, source.getSourceId(), ((TargetControlledPermanent)target).getFilter(), game, target.getTargets());
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if (!outcome.isGood()) {
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Collections.reverse(targets);
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}
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for (Permanent permanent: targets) {
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if (((TargetControlledPermanent)target).canTarget(playerId, permanent.getId(), source, game)) {
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target.addTarget(permanent.getId(), source, game);
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if (target.getNumberOfTargets() <= target.getTargets().size() && (!outcome.isGood() || target.getMaxNumberOfTargets() <= target.getTargets().size())) {
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return true;
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}
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}
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}
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return target.isChosen();
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}
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if (target instanceof TargetPermanent) {
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List<Permanent> targets;
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boolean outcomeTargets = true;
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if (outcome.isGood()) {
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targets = threats(playerId, source == null?null:source.getSourceId(), ((TargetPermanent)target).getFilter(), game, target.getTargets());
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}
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else {
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targets = threats(opponentId, source == null?null:source.getSourceId(), ((TargetPermanent)target).getFilter(), game, target.getTargets());
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}
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if (targets.isEmpty() && target.isRequired()) {
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targets = threats(null, source == null?null:source.getSourceId(), ((TargetPermanent)target).getFilter(), game, target.getTargets());
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Collections.reverse(targets);
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outcomeTargets = false;
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//targets = game.getBattlefield().getActivePermanents(((TargetPermanent)target).getFilter(), playerId, game);
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}
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for (Permanent permanent: targets) {
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if (((TargetPermanent)target).canTarget(playerId, permanent.getId(), source, game)) {
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target.addTarget(permanent.getId(), source, game);
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if (!outcomeTargets || target.getMaxNumberOfTargets() <= target.getTargets().size()) {
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return true;
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}
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}
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}
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return target.isChosen();
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}
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if (target instanceof TargetCreatureOrPlayer) {
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List<Permanent> targets;
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TargetCreatureOrPlayer t = ((TargetCreatureOrPlayer)target);
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if (outcome.isGood()) {
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targets = threats(playerId, source.getSourceId(), ((FilterCreatureOrPlayer)t.getFilter()).getCreatureFilter(), game, target.getTargets());
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}
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else {
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targets = threats(opponentId, source.getSourceId(), ((FilterCreatureOrPlayer)t.getFilter()).getCreatureFilter(), game, target.getTargets());
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}
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if (targets.isEmpty()) {
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if (outcome.isGood()) {
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if (target.canTarget(playerId, source, game)) {
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target.addTarget(playerId, source, game);
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return true;
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}
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}
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else {
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if (target.canTarget(opponentId, source, game)) {
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target.addTarget(opponentId, source, game);
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return true;
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}
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}
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}
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if (targets.isEmpty() && target.isRequired()) {
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targets = game.getBattlefield().getActivePermanents(((FilterCreatureOrPlayer)t.getFilter()).getCreatureFilter(), playerId, game);
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}
|
|
for (Permanent permanent : targets) {
|
|
List<UUID> alreadyTargetted = target.getTargets();
|
|
if (t.canTarget(playerId, permanent.getId(), source, game)) {
|
|
if (alreadyTargetted != null && !alreadyTargetted.contains(permanent.getId())) {
|
|
target.addTarget(permanent.getId(), source, game);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (outcome.isGood()) {
|
|
if (target.canTarget(playerId, source, game)) {
|
|
target.addTarget(playerId, source, game);
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
if (target.canTarget(opponentId, source, game)) {
|
|
target.addTarget(opponentId, source, game);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//if (!target.isRequired())
|
|
return false;
|
|
}
|
|
if (target instanceof TargetCardInGraveyard) {
|
|
List<Card> cards = new ArrayList<Card>();
|
|
for (Player player: game.getPlayers().values()) {
|
|
cards.addAll(player.getGraveyard().getCards(game));
|
|
}
|
|
Card card = pickTarget(cards, outcome, target, source, game);
|
|
if (card != null) {
|
|
target.addTarget(card.getId(), source, game);
|
|
return true;
|
|
}
|
|
//if (!target.isRequired())
|
|
return false;
|
|
}
|
|
if (target instanceof TargetCardInLibrary) {
|
|
List<Card> cards = new ArrayList<Card>(game.getPlayer(playerId).getLibrary().getCards(game));
|
|
Card card = pickTarget(cards, outcome, target, source, game);
|
|
if (card != null) {
|
|
target.addTarget(card.getId(), source, game);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
if (target instanceof TargetCardInYourGraveyard) {
|
|
List<Card> cards = new ArrayList<Card>(game.getPlayer(playerId).getGraveyard().getCards(game));
|
|
while(!target.isChosen() && !cards.isEmpty()) {
|
|
Card card = pickTarget(cards, outcome, target, source, game);
|
|
if (card != null) {
|
|
target.addTarget(card.getId(), source, game);
|
|
}
|
|
}
|
|
return target.isChosen();
|
|
}
|
|
if (target instanceof TargetCardInHand) {
|
|
List<Card> cards = new ArrayList<Card>();
|
|
cards.addAll(this.hand.getCards(game));
|
|
while(!target.isChosen() && !cards.isEmpty()) {
|
|
Card pick = pickTarget(cards, outcome, target, source, game);
|
|
if (pick != null) {
|
|
target.addTarget(pick.getId(), source, game);
|
|
}
|
|
}
|
|
return target.isChosen();
|
|
}
|
|
if (target instanceof TargetSpell) {
|
|
if (game.getStack().size() > 0) {
|
|
Iterator<StackObject> it = game.getStack().iterator();
|
|
while (it.hasNext()) {
|
|
StackObject o = it.next();
|
|
if (o instanceof Spell && !source.getId().equals(o.getStackAbility().getId())) {
|
|
target.addTarget(o.getId(), source, game);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
if (target instanceof TargetCardInOpponentsGraveyard) {
|
|
List<Card> cards = new ArrayList<Card>();
|
|
for (UUID uuid: game.getOpponents(playerId)) {
|
|
Player player = game.getPlayer(uuid);
|
|
if (player != null) {
|
|
cards.addAll(player.getGraveyard().getCards(game));
|
|
}
|
|
}
|
|
Card card = pickTarget(cards, outcome, target, source, game);
|
|
if (card != null) {
|
|
target.addTarget(card.getId(), source, game);
|
|
return true;
|
|
}
|
|
//if (!target.isRequired())
|
|
return false;
|
|
}
|
|
if (target instanceof TargetDefender) {
|
|
// TODO: Improve, now planeswalker is always chosen if it exits
|
|
List<Permanent> targets ;
|
|
targets = game.getBattlefield().getActivePermanents(new FilterPlaneswalkerPermanent(), opponentId, game);
|
|
if (targets != null && !targets.isEmpty()) {
|
|
for (Permanent planeswalker: targets) {
|
|
if (target.canTarget(planeswalker.getId(), source, game)) {
|
|
target.addTarget(planeswalker.getId(), source, game);
|
|
}
|
|
if (target.isChosen()) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
if (!target.isChosen()) {
|
|
if (target.canTarget(opponentId, source, game)) {
|
|
target.addTarget(opponentId, source, game);
|
|
}
|
|
}
|
|
return target.isChosen();
|
|
}
|
|
|
|
if (target instanceof TargetCardInASingleGraveyard) {
|
|
List<Card> cards = new ArrayList<Card>();
|
|
for (Player player: game.getPlayers().values()) {
|
|
cards.addAll(player.getGraveyard().getCards(game));
|
|
}
|
|
while(!target.isChosen() && !cards.isEmpty()) {
|
|
Card pick = pickTarget(cards, outcome, target, source, game);
|
|
if (pick != null) {
|
|
target.addTarget(pick.getId(), source, game);
|
|
}
|
|
}
|
|
return target.isChosen();
|
|
}
|
|
|
|
throw new IllegalStateException("Target wasn't handled. class:" + target.getClass().toString());
|
|
}
|
|
|
|
protected Card pickTarget(List<Card> cards, Outcome outcome, Target target, Ability source, Game game) {
|
|
Card card;
|
|
while (!cards.isEmpty()) {
|
|
if (outcome.isGood()) {
|
|
card = pickBestCard(cards, null, target, source, game);
|
|
}
|
|
else {
|
|
card = pickWorstCard(cards, null, target, source, game);
|
|
}
|
|
if (source != null) {
|
|
if (target.canTarget(card.getId(), this.getId(), source, game)) {
|
|
return card;
|
|
}
|
|
}
|
|
else {
|
|
return card;
|
|
}
|
|
cards.remove(card);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
|
|
if (log.isDebugEnabled()) {
|
|
log.debug("chooseTarget: " + outcome.toString() + ":" + target.toString());
|
|
}
|
|
UUID opponentId = game.getOpponents(playerId).iterator().next();
|
|
if (target instanceof TargetCreatureOrPlayerAmount) {
|
|
if (game.getPlayer(opponentId).getLife() <= target.getAmountRemaining()) {
|
|
target.addTarget(opponentId, target.getAmountRemaining(), source, game);
|
|
return true;
|
|
}
|
|
List<Permanent> targets;
|
|
if (outcome.isGood()) {
|
|
targets = threats(playerId, source.getSourceId(), new FilterCreaturePermanent(), game, target.getTargets());
|
|
}
|
|
else {
|
|
targets = threats(opponentId, source.getSourceId(), new FilterCreaturePermanent(), game, target.getTargets());
|
|
}
|
|
for (Permanent permanent: targets) {
|
|
if (target.canTarget(permanent.getId(), source, game)) {
|
|
if (permanent.getToughness().getValue() <= target.getAmountRemaining()) {
|
|
target.addTarget(permanent.getId(), permanent.getToughness().getValue(), source, game);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean priority(Game game) {
|
|
log.debug("priority");
|
|
UUID opponentId = game.getOpponents(playerId).iterator().next();
|
|
if (game.getActivePlayerId().equals(playerId)) {
|
|
if (game.isMainPhase() && game.getStack().isEmpty()) {
|
|
playLand(game);
|
|
}
|
|
switch (game.getTurn().getStepType()) {
|
|
case UPKEEP:
|
|
findPlayables(game);
|
|
break;
|
|
case DRAW:
|
|
logState(game);
|
|
break;
|
|
case PRECOMBAT_MAIN:
|
|
findPlayables(game);
|
|
if (playableAbilities.size() > 0) {
|
|
for (ActivatedAbility ability: playableAbilities) {
|
|
if (ability.canActivate(playerId, game)) {
|
|
if (ability.getEffects().hasOutcome(Outcome.PutLandInPlay)) {
|
|
if (this.activateAbility(ability, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
if (ability.getEffects().hasOutcome(Outcome.PutCreatureInPlay)) {
|
|
if (getOpponentBlockers(opponentId, game).size() <= 1) {
|
|
if (this.activateAbility(ability, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case DECLARE_BLOCKERS:
|
|
findPlayables(game);
|
|
playRemoval(game.getCombat().getBlockers(), game);
|
|
playDamage(game.getCombat().getBlockers(), game);
|
|
break;
|
|
case END_COMBAT:
|
|
findPlayables(game);
|
|
playDamage(game.getCombat().getBlockers(), game);
|
|
break;
|
|
case POSTCOMBAT_MAIN:
|
|
findPlayables(game);
|
|
if (game.getStack().isEmpty()) {
|
|
if (playableNonInstant.size() > 0) {
|
|
for (Card card: playableNonInstant) {
|
|
if (card.getSpellAbility().canActivate(playerId, game)) {
|
|
if (this.activateAbility(card.getSpellAbility(), game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (playableAbilities.size() > 0) {
|
|
for (ActivatedAbility ability: playableAbilities) {
|
|
if (ability.canActivate(playerId, game)) {
|
|
if (!(ability.getEffects().get(0) instanceof BecomesCreatureSourceEffect)) {
|
|
if (this.activateAbility(ability, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
//respond to opponent events
|
|
switch (game.getTurn().getStepType()) {
|
|
case UPKEEP:
|
|
findPlayables(game);
|
|
break;
|
|
case DECLARE_ATTACKERS:
|
|
findPlayables(game);
|
|
playRemoval(game.getCombat().getAttackers(), game);
|
|
playDamage(game.getCombat().getAttackers(), game);
|
|
break;
|
|
case END_COMBAT:
|
|
findPlayables(game);
|
|
playDamage(game.getCombat().getAttackers(), game);
|
|
break;
|
|
}
|
|
}
|
|
pass(game);
|
|
return true;
|
|
}
|
|
|
|
|
|
@Override
|
|
public boolean activateAbility(ActivatedAbility ability, Game game) {
|
|
for (Target target: ability.getModes().getMode().getTargets()) {
|
|
for (UUID targetId: target.getTargets()) {
|
|
game.fireEvent(GameEvent.getEvent(EventType.TARGETED, targetId, ability.getId(), ability.getControllerId()));
|
|
}
|
|
}
|
|
return super.activateAbility(ability, game);
|
|
}
|
|
|
|
protected void playLand(Game game) {
|
|
log.debug("playLand");
|
|
Set<Card> lands = hand.getCards(new FilterLandCard(), game);
|
|
while (lands.size() > 0 && this.landsPlayed < this.landsPerTurn) {
|
|
if (lands.size() == 1) {
|
|
this.playLand(lands.iterator().next(), game);
|
|
}
|
|
else {
|
|
playALand(lands, game);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void playALand(Set<Card> lands, Game game) {
|
|
log.debug("playALand");
|
|
//play a land that will allow us to play an unplayable
|
|
for (Mana mana: unplayable.keySet()) {
|
|
for (Card card: lands) {
|
|
for (ManaAbility ability: card.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
|
|
if (ability.getNetMana(game).enough(mana)) {
|
|
this.playLand(card, game);
|
|
lands.remove(card);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//play a land that will get us closer to playing an unplayable
|
|
for (Mana mana: unplayable.keySet()) {
|
|
for (Card card: lands) {
|
|
for (ManaAbility ability: card.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
|
|
if (mana.contains(ability.getNetMana(game))) {
|
|
this.playLand(card, game);
|
|
lands.remove(card);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//play first available land
|
|
this.playLand(lands.iterator().next(), game);
|
|
lands.remove(lands.iterator().next());
|
|
}
|
|
|
|
protected void findPlayables(Game game) {
|
|
playableInstant.clear();
|
|
playableNonInstant.clear();
|
|
unplayable.clear();
|
|
playableAbilities.clear();
|
|
Set<Card> nonLands = hand.getCards(new FilterNonlandCard(), game);
|
|
ManaOptions available = getManaAvailable(game);
|
|
available.addMana(manaPool.getMana());
|
|
|
|
for (Card card: nonLands) {
|
|
ManaOptions options = card.getManaCost().getOptions();
|
|
if (card.getManaCost().getVariableCosts().size() > 0) {
|
|
//don't use variable mana costs unless there is at least 3 extra mana for X
|
|
for (Mana option: options) {
|
|
option.add(Mana.ColorlessMana(3));
|
|
}
|
|
}
|
|
for (Mana mana: options) {
|
|
for (Mana avail: available) {
|
|
if (mana.enough(avail)) {
|
|
SpellAbility ability = card.getSpellAbility();
|
|
if (ability != null && ability.canActivate(playerId, game)) {
|
|
if (card.getCardType().contains(CardType.INSTANT)) {
|
|
playableInstant.add(card);
|
|
}
|
|
else {
|
|
playableNonInstant.add(card);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (!playableInstant.contains(card) && !playableNonInstant.contains(card)) {
|
|
unplayable.put(mana.needed(avail), card);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(playerId)) {
|
|
for (ActivatedAbility ability: permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD)) {
|
|
if (!(ability instanceof ManaAbility) && ability.canActivate(playerId, game)) {
|
|
if (ability instanceof EquipAbility && permanent.getAttachedTo() != null) {
|
|
continue;
|
|
}
|
|
ManaOptions abilityOptions = ability.getManaCosts().getOptions();
|
|
if (ability.getManaCosts().getVariableCosts().size() > 0) {
|
|
//don't use variable mana costs unless there is at least 3 extra mana for X
|
|
for (Mana option: abilityOptions) {
|
|
option.add(Mana.ColorlessMana(3));
|
|
}
|
|
}
|
|
if (abilityOptions.size() == 0) {
|
|
playableAbilities.add(ability);
|
|
}
|
|
else {
|
|
for (Mana mana: abilityOptions) {
|
|
for (Mana avail: available) {
|
|
if (mana.enough(avail)) {
|
|
playableAbilities.add(ability);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (Card card: graveyard.getCards(game)) {
|
|
for (ActivatedAbility ability: card.getAbilities().getActivatedAbilities(Zone.GRAVEYARD)) {
|
|
if (ability.canActivate(playerId, game)) {
|
|
ManaOptions abilityOptions = ability.getManaCosts().getOptions();
|
|
if (abilityOptions.size() == 0) {
|
|
playableAbilities.add(ability);
|
|
}
|
|
else {
|
|
for (Mana mana: abilityOptions) {
|
|
for (Mana avail: available) {
|
|
if (mana.enough(avail)) {
|
|
playableAbilities.add(ability);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (log.isDebugEnabled()) {
|
|
log.debug("findPlayables: " + playableInstant.toString() + "---" + playableNonInstant.toString() + "---" + playableAbilities.toString() );
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean playMana(ManaCost unpaid, Game game) {
|
|
// log.info("paying for " + unpaid.getText());
|
|
ManaCost cost;
|
|
List<Permanent> producers;
|
|
if (unpaid instanceof ManaCosts) {
|
|
cost = ((ManaCosts<ManaCost>)unpaid).get(0);
|
|
producers = getSortedProducers((ManaCosts)unpaid, game);
|
|
}
|
|
else {
|
|
cost = unpaid;
|
|
producers = this.getAvailableManaProducers(game);
|
|
producers.addAll(this.getAvailableManaProducersWithCost(game));
|
|
}
|
|
for (Permanent perm: producers) {
|
|
// pay all colored costs first
|
|
for (ManaAbility ability: perm.getAbilities().getAvailableManaAbilities(Zone.BATTLEFIELD, game)) {
|
|
if (cost instanceof ColoredManaCost) {
|
|
if (cost.testPay(ability.getNetMana(game))) {
|
|
if (activateAbility(ability, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// then pay hybrid
|
|
for (ManaAbility ability: perm.getAbilities().getAvailableManaAbilities(Zone.BATTLEFIELD, game)) {
|
|
if (cost instanceof HybridManaCost) {
|
|
if (cost.testPay(ability.getNetMana(game))) {
|
|
if (activateAbility(ability, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// then pay mono hybrid
|
|
for (ManaAbility ability: perm.getAbilities().getAvailableManaAbilities(Zone.BATTLEFIELD, game)) {
|
|
if (cost instanceof MonoHybridManaCost) {
|
|
if (cost.testPay(ability.getNetMana(game))) {
|
|
if (activateAbility(ability, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// finally pay generic
|
|
for (ManaAbility ability: perm.getAbilities().getAvailableManaAbilities(Zone.BATTLEFIELD, game)) {
|
|
if (cost instanceof GenericManaCost) {
|
|
if (cost.testPay(ability.getNetMana(game))) {
|
|
if (activateAbility(ability, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// pay phyrexian life costs
|
|
if (cost instanceof PhyrexianManaCost) {
|
|
if (cost.pay(null, game, null, playerId, false)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* returns a list of Permanents that produce mana sorted by the number of mana the Permanent produces
|
|
* that match the unpaid costs in ascending order
|
|
*
|
|
* the idea is that we should pay costs first from mana producers that produce only one type of mana
|
|
* and save the multi-mana producers for those costs that can't be paid by any other producers
|
|
*
|
|
* @param unpaid - the amount of unpaid mana costs
|
|
* @param game
|
|
* @return List<Permanent>
|
|
*/
|
|
private List<Permanent> getSortedProducers(ManaCosts<ManaCost> unpaid, Game game) {
|
|
List<Permanent> unsorted = this.getAvailableManaProducers(game);
|
|
unsorted.addAll(this.getAvailableManaProducersWithCost(game));
|
|
Map<Permanent, Integer> scored = new HashMap<Permanent, Integer>();
|
|
for (Permanent permanent: unsorted) {
|
|
int score = 0;
|
|
for (ManaCost cost: unpaid) {
|
|
for (ManaAbility ability: permanent.getAbilities().getAvailableManaAbilities(Zone.BATTLEFIELD, game)) {
|
|
if (cost.testPay(ability.getNetMana(game))) {
|
|
score++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (score > 0) { // score mana producers that produce other mana types and have other uses higher
|
|
score += permanent.getAbilities().getAvailableManaAbilities(Zone.BATTLEFIELD, game).size();
|
|
score += permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD).size();
|
|
if (!permanent.getCardType().contains(CardType.LAND)) {
|
|
score+=2;
|
|
}
|
|
else if(permanent.getCardType().contains(CardType.CREATURE)) {
|
|
score+=2;
|
|
}
|
|
}
|
|
scored.put(permanent, score);
|
|
}
|
|
return sortByValue(scored);
|
|
}
|
|
|
|
private List<Permanent> sortByValue(Map<Permanent, Integer> map) {
|
|
List<Entry<Permanent, Integer>> list = new LinkedList<Entry<Permanent, Integer>>(map.entrySet());
|
|
Collections.sort(list, new Comparator<Entry<Permanent, Integer>>() {
|
|
@Override
|
|
public int compare(Entry<Permanent, Integer> o1, Entry<Permanent, Integer> o2) {
|
|
return (o1.getValue().compareTo(o2.getValue()));
|
|
}
|
|
});
|
|
List<Permanent> result = new ArrayList<Permanent>();
|
|
for (Entry<Permanent, Integer> entry : list) {
|
|
result.add(entry.getKey());
|
|
}
|
|
return result;
|
|
}
|
|
|
|
@Override
|
|
public int announceXMana(int min, int max, String message, Game game, Ability ability) {
|
|
log.debug("announceXMana");
|
|
//TODO: improve this
|
|
int numAvailable = getAvailableManaProducers(game).size() - ability.getManaCosts().convertedManaCost();
|
|
if (numAvailable < 0) {
|
|
numAvailable = 0;
|
|
}
|
|
return numAvailable;
|
|
}
|
|
|
|
@Override
|
|
public void abort() {
|
|
abort = true;
|
|
}
|
|
|
|
@Override
|
|
public void skip() {
|
|
}
|
|
|
|
@Override
|
|
public boolean chooseUse(Outcome outcome, String message, Game game) {
|
|
log.debug("chooseUse: " + outcome.isGood());
|
|
// Be proactive! Always use abilities, the evaluation function will decide if it's good or not
|
|
// Otherwise some abilities won't be used by AI like LoseTargetEffect that has "bad" outcome
|
|
// but still is good when targets opponent
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean choose(Outcome outcome, Choice choice, Game game) {
|
|
log.debug("choose 3");
|
|
//TODO: improve this
|
|
if (choice.getMessage() != null && choice.getMessage().equals("Choose creature type")) {
|
|
chooseCreatureType(outcome, choice, game);
|
|
}
|
|
if (!choice.isChosen()) {
|
|
int choiceIdx = (int) (Math.random()*choice.getChoices().size()+1);
|
|
for (String next : choice.getChoices()) {
|
|
if (--choiceIdx > 0) {
|
|
continue;
|
|
}
|
|
if (!next.isEmpty()) {
|
|
choice.setChoice(next);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
protected boolean chooseCreatureType(Outcome outcome, Choice choice, Game game) {
|
|
if (outcome.equals(Outcome.Detriment)) {
|
|
// choose a creature type of opponent on battlefield or graveyard
|
|
for (Permanent permanent :game.getBattlefield().getActivePermanents(this.getId(), game)) {
|
|
if(game.getOpponents(this.getId()).contains(permanent.getControllerId())
|
|
&& permanent.getCardType().contains(CardType.CREATURE)
|
|
&& permanent.getSubtype().size() > 0) {
|
|
if (choice.getChoices().contains(permanent.getSubtype().get(0))) {
|
|
choice.setChoice(permanent.getSubtype().get(0));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// or in opponent graveyard
|
|
if (!choice.isChosen()) {
|
|
for (UUID opponentId :game.getOpponents(this.getId())) {
|
|
Player opponent = game.getPlayer(opponentId);
|
|
for (Card card : opponent.getGraveyard().getCards(game)) {
|
|
if (card != null && card.getCardType().contains(CardType.CREATURE) && card.getSubtype().size() > 0) {
|
|
if (choice.getChoices().contains(card.getSubtype().get(0))) {
|
|
choice.setChoice(card.getSubtype().get(0));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (choice.isChosen()) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// choose a creature type of hand or library
|
|
for (UUID cardId :this.getHand()) {
|
|
Card card = game.getCard(cardId);
|
|
if (card != null && card.getCardType().contains(CardType.CREATURE) && card.getSubtype().size() > 0) {
|
|
if (choice.getChoices().contains(card.getSubtype().get(0))) {
|
|
choice.setChoice(card.getSubtype().get(0));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!choice.isChosen()) {
|
|
for (UUID cardId : this.getLibrary().getCardList()) {
|
|
Card card = game.getCard(cardId);
|
|
if (card != null && card.getCardType().contains(CardType.CREATURE) && card.getSubtype().size() > 0) {
|
|
if (choice.getChoices().contains(card.getSubtype().get(0))) {
|
|
choice.setChoice(card.getSubtype().get(0));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return choice.isChosen();
|
|
}
|
|
@Override
|
|
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
|
|
log.debug("chooseTarget");
|
|
if (cards == null || cards.isEmpty()) {
|
|
if (!target.isRequired()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
ArrayList<Card> cardChoices = new ArrayList<Card>(cards.getCards(target.getFilter(), game));
|
|
while (!target.doneChosing()) {
|
|
Card card = pickTarget(cardChoices, outcome, target, source, game);
|
|
if (card != null) {
|
|
target.addTarget(card.getId(), source, game);
|
|
cardChoices.remove(card);
|
|
}
|
|
if (outcome.equals(Outcome.Neutral) && target.getTargets().size() > target.getNumberOfTargets() + (target.getMaxNumberOfTargets() - target.getNumberOfTargets()) / 2) {
|
|
return true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
|
|
log.debug("choose 2");
|
|
if (cards == null || cards.isEmpty()) {
|
|
if (!target.isRequired()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
ArrayList<Card> cardChoices = new ArrayList<Card>(cards.getCards(target.getFilter(), game));
|
|
while (!target.doneChosing()) {
|
|
Card card = pickTarget(cardChoices, outcome, target, null, game);
|
|
if (card != null) {
|
|
target.add(card.getId(), game);
|
|
cardChoices.remove(card);
|
|
} else {
|
|
// We don't have any valid target to choose so stop choosing
|
|
break;
|
|
}
|
|
if (outcome.equals(Outcome.Neutral) && target.getTargets().size() > target.getNumberOfTargets() + (target.getMaxNumberOfTargets() - target.getNumberOfTargets()) / 2) {
|
|
return true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean choosePile(Outcome outcome, String message, List<? extends Card> pile1, List<? extends Card> pile2, Game game) {
|
|
//TODO: improve this
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public void selectAttackers(Game game, UUID attackingPlayerId) {
|
|
log.debug("selectAttackers");
|
|
UUID opponentId = game.getCombat().getDefenders().iterator().next();
|
|
Attackers attackers = getPotentialAttackers(game);
|
|
List<Permanent> blockers = getOpponentBlockers(opponentId, game);
|
|
List<Permanent> actualAttackers = new ArrayList<Permanent>();
|
|
if (blockers.isEmpty()) {
|
|
actualAttackers = attackers.getAttackers();
|
|
}
|
|
else if (attackers.size() - blockers.size() >= game.getPlayer(opponentId).getLife()) {
|
|
actualAttackers = attackers.getAttackers();
|
|
}
|
|
else {
|
|
CombatSimulator combat = simulateAttack(attackers, blockers, opponentId, game);
|
|
if (combat.rating > 2) {
|
|
for (CombatGroupSimulator group: combat.groups) {
|
|
this.declareAttacker(group.attackers.get(0).id, group.defenderId, game);
|
|
}
|
|
}
|
|
}
|
|
for (Permanent attacker: actualAttackers) {
|
|
this.declareAttacker(attacker.getId(), opponentId, game);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void selectBlockers(Game game, UUID defendingPlayerId) {
|
|
log.debug("selectBlockers");
|
|
|
|
List<Permanent> blockers = getAvailableBlockers(game);
|
|
|
|
CombatSimulator sim = simulateBlock(CombatSimulator.load(game), blockers, game);
|
|
|
|
List<CombatGroup> groups = game.getCombat().getGroups();
|
|
for (int i = 0; i< groups.size(); i++) {
|
|
for (CreatureSimulator creature: sim.groups.get(i).blockers) {
|
|
groups.get(i).addBlocker(creature.id, playerId, game);
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public int chooseEffect(List<String> rEffects, Game game) {
|
|
log.debug("chooseEffect");
|
|
//TODO: implement this
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public SpellAbility chooseSpellAbilityForCast(SpellAbility ability, Game game, boolean noMana) {
|
|
switch(ability.getSpellAbilityType()) {
|
|
case SPLIT:
|
|
case SPLIT_FUSED:
|
|
MageObject object = game.getObject(ability.getSourceId());
|
|
if (object != null) {
|
|
LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getSpellAbilities(object, game.getState().getZone(object.getId()), game);
|
|
if (useableAbilities != null && useableAbilities.size() > 0) {
|
|
game.fireGetChoiceEvent(playerId, name, object, new ArrayList<ActivatedAbility>(useableAbilities.values()));
|
|
// TODO: Improve this
|
|
return (SpellAbility) useableAbilities.values().iterator().next();
|
|
}
|
|
}
|
|
return null;
|
|
default:
|
|
return ability;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public Mode chooseMode(Modes modes, Ability source, Game game) {
|
|
log.debug("chooseMode");
|
|
if (modes.getMode() != null) {
|
|
// mode was already set by the AI
|
|
return modes.getMode();
|
|
}
|
|
//TODO: improve this;
|
|
for (Mode mode: modes.values()) {
|
|
if (!modes.getSelectedModes().contains(mode.getId()) // select only modes not already selected
|
|
&& mode.getTargets().canChoose(source.getSourceId(), source.getControllerId(), game)) { // and where targets are available
|
|
return mode;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public TriggeredAbility chooseTriggeredAbility(List<TriggeredAbility> abilities, Game game) {
|
|
log.debug("chooseTriggeredAbility: " + abilities.toString());
|
|
//TODO: improve this
|
|
if (abilities.size() > 0) {
|
|
return abilities.get(0);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID sourceId, Game game) {
|
|
log.debug("assignDamage");
|
|
//TODO: improve this
|
|
game.getPermanent(targets.get(0)).damage(damage, sourceId, game, true, false);
|
|
}
|
|
|
|
@Override
|
|
public int getAmount(int min, int max, String message, Game game) {
|
|
log.debug("getAmount");
|
|
//TODO: improve this
|
|
if (min < max && min == 0) {
|
|
return new Random().nextInt(max+1);
|
|
}
|
|
return min;
|
|
}
|
|
|
|
@Override
|
|
public UUID chooseAttackerOrder(List<Permanent> attackers, Game game) {
|
|
//TODO: improve this
|
|
return attackers.iterator().next().getId();
|
|
}
|
|
|
|
@Override
|
|
public UUID chooseBlockerOrder(List<Permanent> blockers, Game game) {
|
|
//TODO: improve this
|
|
return blockers.iterator().next().getId();
|
|
}
|
|
|
|
@Override
|
|
protected List<Permanent> getAvailableManaProducers(Game game) {
|
|
return super.getAvailableManaProducers(game);
|
|
}
|
|
|
|
@Override
|
|
public void sideboard(Match match, Deck deck) {
|
|
//TODO: improve this
|
|
match.submitDeck(playerId, deck);
|
|
}
|
|
|
|
private static void addBasicLands(Deck deck, String landName, int number) {
|
|
Random random = new Random();
|
|
Set<String> landSets = new HashSet<String>();
|
|
|
|
// decide from which sets basic lands are taken from
|
|
for (String setCode :deck.getExpansionSetCodes()) {
|
|
ExpansionInfo expansionInfo = ExpansionRepository.instance.getSetByCode(setCode);
|
|
if (expansionInfo.hasBasicLands()) {
|
|
landSets.add(expansionInfo.getCode());
|
|
}
|
|
}
|
|
|
|
// if sets have no basic land, take land from block
|
|
if (landSets.isEmpty()) {
|
|
for (String setCode :deck.getExpansionSetCodes()) {
|
|
ExpansionInfo expansionInfo = ExpansionRepository.instance.getSetByCode(setCode);
|
|
ExpansionInfo [] blockSets = ExpansionRepository.instance.getSetsFromBlock(expansionInfo.getBlockName());
|
|
for (ExpansionInfo blockSet: blockSets) {
|
|
if (blockSet.hasBasicLands()) {
|
|
landSets.add(blockSet.getCode());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// if still no set with lands found, take one by random
|
|
if (landSets.isEmpty()) {
|
|
// if sets have no basic lands and also it has no parent or parent has no lands get last set with lands
|
|
// select a set with basic lands by random
|
|
Random generator = new Random();
|
|
List<ExpansionInfo> basicLandSets = ExpansionRepository.instance.getSetsWithBasicLandsByReleaseDate();
|
|
if (basicLandSets.size() > 0) {
|
|
landSets.add(basicLandSets.get(generator.nextInt(basicLandSets.size())).getCode());
|
|
}
|
|
}
|
|
|
|
if (landSets.isEmpty()) {
|
|
throw new IllegalArgumentException("No set with basic land was found");
|
|
}
|
|
|
|
CardCriteria criteria = new CardCriteria();
|
|
if (!landSets.isEmpty()) {
|
|
criteria.setCodes(landSets.toArray(new String[landSets.size()]));
|
|
}
|
|
criteria.rarities(Rarity.LAND).name(landName);
|
|
List<CardInfo> cards = CardRepository.instance.findCards(criteria);
|
|
|
|
if (cards.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < number; i++) {
|
|
Card land = cards.get(random.nextInt(cards.size())).getCard();
|
|
deck.getCards().add(land);
|
|
}
|
|
}
|
|
|
|
public static Deck buildDeck(List<Card> cardPool, final List<ColoredManaSymbol> colors) {
|
|
Deck deck = new Deck();
|
|
List<Card> sortedCards = new ArrayList<Card>(cardPool);
|
|
Collections.sort(sortedCards, new Comparator<Card>() {
|
|
@Override
|
|
public int compare(Card o1, Card o2) {
|
|
Integer score1 = RateCard.rateCard(o1, colors);
|
|
Integer score2 = RateCard.rateCard(o2, colors);
|
|
return score2.compareTo(score1);
|
|
}
|
|
});
|
|
int cardNum = 0;
|
|
while (deck.getCards().size() < 23 && sortedCards.size() > cardNum) {
|
|
Card card = sortedCards.get(cardNum);
|
|
if (!card.getSupertype().contains("Basic")) {
|
|
deck.getCards().add(card);
|
|
deck.getSideboard().remove(card);
|
|
}
|
|
cardNum++;
|
|
}
|
|
// add basic lands
|
|
// TODO: compensate for non basic lands
|
|
Mana mana = new Mana();
|
|
for (Card card: deck.getCards()) {
|
|
mana.add(card.getManaCost().getMana());
|
|
}
|
|
double total = mana.getBlack() + mana.getBlue() + mana.getGreen() + mana.getRed() + mana.getWhite();
|
|
int mostLand = 0;
|
|
String mostLandName = "Forest";
|
|
if (mana.getGreen() > 0) {
|
|
int number = (int) Math.round(mana.getGreen() / total * 17);
|
|
addBasicLands(deck, "Forest", number);
|
|
mostLand = number;
|
|
}
|
|
if (mana.getBlack() > 0) {
|
|
int number = (int) Math.round(mana.getBlack() / total * 17);
|
|
addBasicLands(deck, "Swamp", number);
|
|
if (number > mostLand) {
|
|
mostLand = number;
|
|
mostLandName = "Swamp";
|
|
}
|
|
}
|
|
if (mana.getBlue() > 0) {
|
|
int number = (int) Math.round(mana.getBlue() / total * 17);
|
|
addBasicLands(deck, "Island", number);
|
|
if (number > mostLand) {
|
|
mostLand = number;
|
|
mostLandName = "Island";
|
|
}
|
|
}
|
|
if (mana.getWhite() > 0) {
|
|
int number = (int) Math.round(mana.getWhite() / total * 17);
|
|
addBasicLands(deck, "Plains", number);
|
|
if (number > mostLand) {
|
|
mostLand = number;
|
|
mostLandName = "Plains";
|
|
}
|
|
}
|
|
if (mana.getRed() > 0) {
|
|
int number = (int) Math.round(mana.getRed() / total * 17);
|
|
addBasicLands(deck, "Mountain", number);
|
|
if (number > mostLand) {
|
|
mostLandName = "Plains";
|
|
}
|
|
}
|
|
|
|
addBasicLands(deck, mostLandName, 40 - deck.getCards().size());
|
|
|
|
return deck;
|
|
}
|
|
|
|
@Override
|
|
public void construct(Tournament tournament, Deck deck) {
|
|
if (deck.getCards().size() < 40) {
|
|
//pick the top 23 cards
|
|
if (chosenColors == null) {
|
|
for (Card card: deck.getSideboard()) {
|
|
rememberPick(card, RateCard.rateCard(card, null));
|
|
}
|
|
chosenColors = chooseDeckColorsIfPossible();
|
|
}
|
|
deck = buildDeck(new ArrayList<Card>(deck.getSideboard()), chosenColors);
|
|
}
|
|
tournament.submitDeck(playerId, deck);
|
|
}
|
|
|
|
public Card pickBestCard(List<Card> cards, List<ColoredManaSymbol> chosenColors) {
|
|
if (cards.isEmpty()) {
|
|
return null;
|
|
}
|
|
Card bestCard = null;
|
|
int maxScore = 0;
|
|
for (Card card : cards) {
|
|
int score = RateCard.rateCard(card, chosenColors);
|
|
if (bestCard == null || score > maxScore) {
|
|
maxScore = score;
|
|
bestCard = card;
|
|
}
|
|
}
|
|
return bestCard;
|
|
}
|
|
|
|
public Card pickBestCard(List<Card> cards, List<ColoredManaSymbol> chosenColors, Target target, Ability source, Game game) {
|
|
if (cards.isEmpty()) {
|
|
return null;
|
|
}
|
|
Card bestCard = null;
|
|
int maxScore = 0;
|
|
for (Card card : cards) {
|
|
int score = RateCard.rateCard(card, chosenColors);
|
|
boolean betterCard = false;
|
|
if (bestCard == null) { // we need any card to prevent NPE in callers
|
|
betterCard = true;
|
|
} else if (score > maxScore) { // we need better card
|
|
if (target != null && source != null && game != null) {
|
|
// but also check it can be targeted
|
|
betterCard = target.canTarget(card.getId(), source, game);
|
|
} else {
|
|
// target object wasn't provided, so acceptings it anyway
|
|
betterCard = true;
|
|
}
|
|
}
|
|
// is it better than previous one?
|
|
if (betterCard) {
|
|
maxScore = score;
|
|
bestCard = card;
|
|
}
|
|
}
|
|
return bestCard;
|
|
}
|
|
|
|
public Card pickWorstCard(List<Card> cards, List<ColoredManaSymbol> chosenColors, Target target, Ability source, Game game) {
|
|
if (cards.isEmpty()) {
|
|
return null;
|
|
}
|
|
Card worstCard = null;
|
|
int minScore = Integer.MAX_VALUE;
|
|
for (Card card : cards) {
|
|
int score = RateCard.rateCard(card, chosenColors);
|
|
boolean worseCard = false;
|
|
if (worstCard == null) { // we need any card to prevent NPE in callers
|
|
worseCard = true;
|
|
} else if (score < minScore) { // we need worse card
|
|
if (target != null && source != null && game != null) {
|
|
// but also check it can be targeted
|
|
worseCard = target.canTarget(card.getId(), source, game);
|
|
} else {
|
|
// target object wasn't provided, so accepting it anyway
|
|
worseCard = true;
|
|
}
|
|
}
|
|
// is it worse than previous one?
|
|
if (worseCard) {
|
|
minScore = score;
|
|
worstCard = card;
|
|
}
|
|
}
|
|
return worstCard;
|
|
}
|
|
|
|
public Card pickWorstCard(List<Card> cards, List<ColoredManaSymbol> chosenColors) {
|
|
if (cards.isEmpty()) {
|
|
return null;
|
|
}
|
|
Card worstCard = null;
|
|
int minScore = Integer.MAX_VALUE;
|
|
for (Card card : cards) {
|
|
int score = RateCard.rateCard(card, chosenColors);
|
|
if (worstCard == null || score < minScore) {
|
|
minScore = score;
|
|
worstCard = card;
|
|
}
|
|
}
|
|
return worstCard;
|
|
}
|
|
|
|
@Override
|
|
public void pickCard(List<Card> cards, Deck deck, Draft draft) {
|
|
if (cards.isEmpty()) {
|
|
throw new IllegalArgumentException("No cards to pick from.");
|
|
}
|
|
try {
|
|
Card bestCard = pickBestCard(cards, chosenColors);
|
|
int maxScore = RateCard.rateCard(bestCard, chosenColors);
|
|
int pickedCardRate = RateCard.getCardRating(bestCard);
|
|
|
|
if (pickedCardRate <= 3) {
|
|
// if card is bad
|
|
// try to counter pick without any color restriction
|
|
Card counterPick = pickBestCard(cards, null);
|
|
int counterPickScore = RateCard.getCardRating(counterPick);
|
|
// card is really good
|
|
// take it!
|
|
if (counterPickScore >= 8) {
|
|
bestCard = counterPick;
|
|
maxScore = RateCard.rateCard(bestCard, chosenColors);
|
|
}
|
|
}
|
|
|
|
|
|
String colors = "not chosen yet";
|
|
// remember card if colors are not chosen yet
|
|
if (chosenColors == null) {
|
|
rememberPick(bestCard, maxScore);
|
|
chosenColors = chooseDeckColorsIfPossible();
|
|
}
|
|
if (chosenColors != null) {
|
|
colors = "";
|
|
for (ColoredManaSymbol symbol : chosenColors) {
|
|
colors += symbol.toString();
|
|
}
|
|
}
|
|
log.debug("[DEBUG] AI picked: " + bestCard.getName() + ", score=" + maxScore + ", deck colors=" + colors);
|
|
draft.addPick(playerId, bestCard.getId());
|
|
} catch (Exception e) {
|
|
e.printStackTrace();
|
|
draft.addPick(playerId, cards.get(0).getId());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remember picked card with its score.
|
|
*
|
|
* @param card
|
|
* @param score
|
|
*/
|
|
protected void rememberPick(Card card, int score) {
|
|
if (pickedCards == null) {
|
|
pickedCards = new ArrayList<PickedCard>();
|
|
}
|
|
pickedCards.add(new PickedCard(card, score));
|
|
}
|
|
|
|
/**
|
|
* Choose 2 deck colors for draft:
|
|
* 1. there should be at least 3 cards in card pool
|
|
* 2. at least 2 cards should have different colors
|
|
* 3. get card colors as chosen starting from most rated card
|
|
*/
|
|
protected List<ColoredManaSymbol> chooseDeckColorsIfPossible() {
|
|
if (pickedCards.size() > 2) {
|
|
// sort by score and color mana symbol count in descending order
|
|
Collections.sort(pickedCards, new Comparator<PickedCard>() {
|
|
@Override
|
|
public int compare(PickedCard o1, PickedCard o2) {
|
|
if (o1.score.equals(o2.score)) {
|
|
Integer i1 = RateCard.getColorManaCount(o1.card);
|
|
Integer i2 = RateCard.getColorManaCount(o2.card);
|
|
return i2.compareTo(i1);
|
|
}
|
|
return o2.score.compareTo(o1.score);
|
|
}
|
|
});
|
|
Set<String> chosenSymbols = new HashSet<String>();
|
|
for (PickedCard picked : pickedCards) {
|
|
int differentColorsInCost = RateCard.getDifferentColorManaCount(picked.card);
|
|
// choose only color card, but only if they are not too gold
|
|
if (differentColorsInCost > 0 && differentColorsInCost < 3) {
|
|
// if some colors were already chosen, total amount shouldn't be more than 3
|
|
if (chosenSymbols.size() + differentColorsInCost < 4) {
|
|
for (String symbol : picked.card.getManaCost().getSymbols()) {
|
|
symbol = symbol.replace("{", "").replace("}", "");
|
|
if (RateCard.isColoredMana(symbol)) {
|
|
chosenSymbols.add(symbol);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// only two or three color decks are allowed
|
|
if (chosenSymbols.size() > 1 && chosenSymbols.size() < 4) {
|
|
List<ColoredManaSymbol> colorsChosen = new ArrayList<ColoredManaSymbol>();
|
|
for (String symbol : chosenSymbols) {
|
|
ColoredManaSymbol manaSymbol = ColoredManaSymbol.lookup(symbol.charAt(0));
|
|
if (manaSymbol != null) {
|
|
colorsChosen.add(manaSymbol);
|
|
}
|
|
}
|
|
if (colorsChosen.size() > 1) {
|
|
// no need to remember picks anymore
|
|
pickedCards = null;
|
|
return colorsChosen;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private class PickedCard {
|
|
public Card card;
|
|
public Integer score;
|
|
public PickedCard(Card card, int score) {
|
|
this.card = card; this.score = score;
|
|
}
|
|
}
|
|
|
|
protected Attackers getPotentialAttackers(Game game) {
|
|
log.debug("getAvailableAttackers");
|
|
Attackers attackers = new Attackers();
|
|
List<Permanent> creatures = super.getAvailableAttackers(game);
|
|
for (Permanent creature: creatures) {
|
|
int potential = combatPotential(creature, game);
|
|
if (potential > 0 && creature.getPower().getValue() > 0) {
|
|
List<Permanent> l = attackers.get(potential);
|
|
if (l == null) {
|
|
attackers.put(potential, l = new ArrayList<Permanent>());
|
|
}
|
|
l.add(creature);
|
|
}
|
|
}
|
|
return attackers;
|
|
}
|
|
|
|
protected int combatPotential(Permanent creature, Game game) {
|
|
log.debug("combatPotential");
|
|
if (!creature.canAttack(game)) {
|
|
return 0;
|
|
}
|
|
int potential = creature.getPower().getValue();
|
|
potential += creature.getAbilities().getEvasionAbilities().size();
|
|
potential += creature.getAbilities().getProtectionAbilities().size();
|
|
potential += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())?1:0;
|
|
potential += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())?2:0;
|
|
potential += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId())?1:0;
|
|
return potential;
|
|
}
|
|
|
|
protected List<Permanent> getOpponentBlockers(UUID opponentId, Game game) {
|
|
FilterCreatureForCombatBlock blockFilter = new FilterCreatureForCombatBlock();
|
|
List<Permanent> blockers = game.getBattlefield().getAllActivePermanents(blockFilter, opponentId, game);
|
|
return blockers;
|
|
}
|
|
|
|
protected CombatSimulator simulateAttack(Attackers attackers, List<Permanent> blockers, UUID opponentId, Game game) {
|
|
log.debug("simulateAttack");
|
|
List<Permanent> attackersList = attackers.getAttackers();
|
|
CombatSimulator best = new CombatSimulator();
|
|
int bestResult = 0;
|
|
//use binary digits to calculate powerset of attackers
|
|
int powerElements = (int) Math.pow(2, attackersList.size());
|
|
for (int i = 1; i < powerElements; i++) {
|
|
String binary = Integer.toBinaryString(i);
|
|
while(binary.length() < attackersList.size()) {
|
|
binary = "0" + binary;
|
|
}
|
|
List<Permanent> trialAttackers = new ArrayList<Permanent>();
|
|
for (int j = 0; j < attackersList.size(); j++) {
|
|
if (binary.charAt(j) == '1') {
|
|
trialAttackers.add(attackersList.get(j));
|
|
}
|
|
}
|
|
CombatSimulator combat = new CombatSimulator();
|
|
for (Permanent permanent: trialAttackers) {
|
|
combat.groups.add(new CombatGroupSimulator(opponentId, Arrays.asList(permanent.getId()), new ArrayList<UUID>(), game));
|
|
}
|
|
CombatSimulator test = simulateBlock(combat, blockers, game);
|
|
if (test.evaluate() > bestResult) {
|
|
best = test;
|
|
bestResult = test.evaluate();
|
|
}
|
|
}
|
|
|
|
return best;
|
|
}
|
|
|
|
protected CombatSimulator simulateBlock(CombatSimulator combat, List<Permanent> blockers, Game game) {
|
|
log.debug("simulateBlock");
|
|
|
|
TreeNode<CombatSimulator> simulations;
|
|
|
|
simulations = new TreeNode<CombatSimulator>(combat);
|
|
addBlockSimulations(blockers, simulations, game);
|
|
combat.simulate();
|
|
|
|
return getWorstSimulation(simulations);
|
|
|
|
}
|
|
|
|
protected void addBlockSimulations(List<Permanent> blockers, TreeNode<CombatSimulator> node, Game game) {
|
|
int numGroups = node.getData().groups.size();
|
|
Copier<CombatSimulator> copier = new Copier<CombatSimulator>();
|
|
for (Permanent blocker: blockers) {
|
|
List<Permanent> subList = remove(blockers, blocker);
|
|
for (int i = 0; i < numGroups; i++) {
|
|
if (node.getData().groups.get(i).canBlock(blocker, game)) {
|
|
CombatSimulator combat = copier.copy(node.getData());
|
|
combat.groups.get(i).blockers.add(new CreatureSimulator(blocker));
|
|
TreeNode<CombatSimulator> child = new TreeNode<CombatSimulator>(combat);
|
|
node.addChild(child);
|
|
addBlockSimulations(subList, child, game);
|
|
combat.simulate();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected List<Permanent> remove(List<Permanent> source, Permanent element) {
|
|
List<Permanent> newList = new ArrayList<Permanent>();
|
|
for (Permanent permanent: source) {
|
|
if (!permanent.equals(element)) {
|
|
newList.add(permanent);
|
|
}
|
|
}
|
|
return newList;
|
|
}
|
|
|
|
protected CombatSimulator getBestSimulation(TreeNode<CombatSimulator> simulations) {
|
|
CombatSimulator best = simulations.getData();
|
|
int bestResult = best.evaluate();
|
|
for (TreeNode<CombatSimulator> node: simulations.getChildren()) {
|
|
CombatSimulator bestSub = getBestSimulation(node);
|
|
if (bestSub.evaluate() > bestResult) {
|
|
best = node.getData();
|
|
bestResult = best.evaluate();
|
|
}
|
|
}
|
|
return best;
|
|
}
|
|
|
|
protected CombatSimulator getWorstSimulation(TreeNode<CombatSimulator> simulations) {
|
|
CombatSimulator worst = simulations.getData();
|
|
int worstResult = worst.evaluate();
|
|
for (TreeNode<CombatSimulator> node: simulations.getChildren()) {
|
|
CombatSimulator worstSub = getWorstSimulation(node);
|
|
if (worstSub.evaluate() < worstResult) {
|
|
worst = node.getData();
|
|
worstResult = worst.evaluate();
|
|
}
|
|
}
|
|
return worst;
|
|
}
|
|
|
|
protected List<Permanent> threats(UUID playerId, UUID sourceId, FilterPermanent filter, Game game, List<UUID> targets) {
|
|
List<Permanent> threats = (playerId == null || sourceId ==null) ?
|
|
game.getBattlefield().getActivePermanents(filter, this.getId(), sourceId, game) : // all permanents within the range of the player
|
|
game.getBattlefield().getAllActivePermanents(filter, playerId, game); // all controlled permanents of playerId
|
|
|
|
Iterator<Permanent> it = threats.iterator();
|
|
while (it.hasNext()) { // remove permanents already targeted
|
|
Permanent test = it.next();
|
|
if (targets.contains(test.getId()) || (playerId != null && !test.getControllerId().equals(playerId))) {
|
|
it.remove();
|
|
}
|
|
}
|
|
Collections.sort(threats, new PermanentComparator(game));
|
|
Collections.reverse(threats);
|
|
return threats;
|
|
}
|
|
|
|
protected void logState(Game game) {
|
|
if (log.isTraceEnabled()) {
|
|
logList("Computer player " + name + " hand: ", new ArrayList(hand.getCards(game)));
|
|
}
|
|
}
|
|
|
|
protected void logList(String message, List<MageObject> list) {
|
|
StringBuilder sb = new StringBuilder();
|
|
sb.append(message).append(": ");
|
|
for (MageObject object: list) {
|
|
sb.append(object.getName()).append(",");
|
|
}
|
|
log.info(sb.toString());
|
|
}
|
|
|
|
protected void logAbilityList(String message, List<Ability> list) {
|
|
StringBuilder sb = new StringBuilder();
|
|
sb.append(message).append(": ");
|
|
for (Ability ability: list) {
|
|
sb.append(ability.getRule()).append(",");
|
|
}
|
|
log.debug(sb.toString());
|
|
}
|
|
|
|
private void playRemoval(List<UUID> creatures, Game game) {
|
|
for (UUID creatureId: creatures) {
|
|
for (Card card: this.playableInstant) {
|
|
if (card.getSpellAbility().canActivate(playerId, game)) {
|
|
for (Effect effect: card.getSpellAbility().getEffects()) {
|
|
if (effect.getOutcome().equals(Outcome.DestroyPermanent) || effect.getOutcome().equals(Outcome.ReturnToHand)) {
|
|
if (card.getSpellAbility().getTargets().get(0).canTarget(creatureId, card.getSpellAbility(), game)) {
|
|
if (this.activateAbility(card.getSpellAbility(), game)) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void playDamage(List<UUID> creatures, Game game) {
|
|
for (UUID creatureId: creatures) {
|
|
Permanent creature = game.getPermanent(creatureId);
|
|
for (Card card: this.playableInstant) {
|
|
if (card.getSpellAbility().canActivate(playerId, game)) {
|
|
for (Effect effect: card.getSpellAbility().getEffects()) {
|
|
if (effect instanceof DamageTargetEffect) {
|
|
if (card.getSpellAbility().getTargets().get(0).canTarget(creatureId, card.getSpellAbility(), game)) {
|
|
if (((DamageTargetEffect)effect).getAmount() > (creature.getPower().getValue() - creature.getDamage())) {
|
|
if (this.activateAbility(card.getSpellAbility(), game)) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException {
|
|
in.defaultReadObject();
|
|
unplayable = new TreeMap<Mana, Card>();
|
|
playableNonInstant = new ArrayList<Card>();
|
|
playableInstant = new ArrayList<Card>();
|
|
playableAbilities = new ArrayList<ActivatedAbility>();
|
|
}
|
|
|
|
@Override
|
|
public T copy() {
|
|
return (T)new ComputerPlayer(this);
|
|
}
|
|
|
|
}
|