forked from External/mage
* adjust clash effect * Make clash not a singleton * Add unit test for Clash effect * fix test (skip init shuffling) * Fix CLASHED event flag logic and add to unit test * Additional test and comments * comments in GameEvent * param name typo
72 lines
2.1 KiB
Java
72 lines
2.1 KiB
Java
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package mage.cards.w;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ClashEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public final class WeedStrangle extends CardImpl {
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public WeedStrangle(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{B}{B}");
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// Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness.
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this.getSpellAbility().addEffect(new WeedStrangleEffect());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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}
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private WeedStrangle(final WeedStrangle card) {
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super(card);
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}
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@Override
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public WeedStrangle copy() {
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return new WeedStrangle(this);
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}
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}
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class WeedStrangleEffect extends OneShotEffect {
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public WeedStrangleEffect() {
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super(Outcome.DestroyPermanent);
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this.staticText = "Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness";
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}
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public WeedStrangleEffect(final WeedStrangleEffect effect) {
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super(effect);
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}
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@Override
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public WeedStrangleEffect copy() {
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return new WeedStrangleEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent creature = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (controller != null && creature != null) {
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creature.destroy(source, game, false);
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if (new ClashEffect().apply(game, source)) {
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controller.gainLife(creature.getToughness().getValue(), game, source);
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}
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return true;
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}
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return false;
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}
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}
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