foul-magics/Mage.Sets/src/mage/cards/w/WoodenStake.java

104 lines
3.7 KiB
Java

package mage.cards.w;
import java.util.UUID;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.continuous.BoostEquippedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
* @author nantuko
*/
public final class WoodenStake extends CardImpl {
public WoodenStake(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}");
this.subtype.add(SubType.EQUIPMENT);
// Equip {1}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(1)));
// Equipped creature gets +1/+0.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 0)));
// Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
this.addAbility(new WoodenStakeBlocksOrBecomesBlockedTriggeredAbility());
}
private WoodenStake(final WoodenStake card) {
super(card);
}
@Override
public WoodenStake copy() {
return new WoodenStake(this);
}
}
class WoodenStakeBlocksOrBecomesBlockedTriggeredAbility extends TriggeredAbilityImpl {
public WoodenStakeBlocksOrBecomesBlockedTriggeredAbility() {
super(Zone.BATTLEFIELD, new DestroyTargetEffect(true), false);
}
public WoodenStakeBlocksOrBecomesBlockedTriggeredAbility(final WoodenStakeBlocksOrBecomesBlockedTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.BLOCKER_DECLARED;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent equipment = game.getPermanent(sourceId);
if (equipment != null && equipment.getAttachedTo() != null) {
if (event.getSourceId().equals(equipment.getAttachedTo())) {
Permanent blocks = game.getPermanent(event.getTargetId());
if (blocks != null && blocks.hasSubtype(SubType.VAMPIRE, game)) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getTargetId(), game));
}
return true;
}
return false;
}
if (event.getTargetId().equals(equipment.getAttachedTo())) {
Permanent blockedBy = game.getPermanent(event.getSourceId());
if (blockedBy != null && blockedBy.hasSubtype(SubType.VAMPIRE, game)) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getSourceId(), game));
}
return true;
}
return false;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.";
}
@Override
public WoodenStakeBlocksOrBecomesBlockedTriggeredAbility copy() {
return new WoodenStakeBlocksOrBecomesBlockedTriggeredAbility(this);
}
}