foul-magics/Mage.Sets/src/mage/cards/s/Swampbenders.java
2025-11-20 12:57:39 -05:00

90 lines
3.1 KiB
Java

package mage.cards.s;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.mana.BlackManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class Swampbenders extends CardImpl {
private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(
new FilterPermanent(SubType.SWAMP, "Swamps on the battlefield")
);
public Swampbenders(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{G}{G}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.DRUID);
this.subtype.add(SubType.ALLY);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(xValue)));
// Lands you control are Swamps in addition to their other types.
this.addAbility(new SimpleStaticAbility(new SwampbendersEffect()));
}
private Swampbenders(final Swampbenders card) {
super(card);
}
@Override
public Swampbenders copy() {
return new Swampbenders(this);
}
}
class SwampbendersEffect extends ContinuousEffectImpl {
SwampbendersEffect() {
super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.AIDontUseIt);
staticText = "lands you control are Swamps in addition to their other types.";
this.dependendToTypes.add(DependencyType.BecomeNonbasicLand);
this.dependencyTypes.add(DependencyType.BecomeSwamp);
}
private SwampbendersEffect(final SwampbendersEffect effect) {
super(effect);
}
@Override
public SwampbendersEffect copy() {
return new SwampbendersEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Ability ability = new BlackManaAbility();
for (Permanent land : game.getBattlefield().getActivePermanents(
StaticFilters.FILTER_LAND, source.getControllerId(), game
)) {
// 305.7 Note that this doesn't remove any abilities that were granted to the land by other effects
// So the ability removing has to be done before Layer 6
// Lands have their mana ability intrinsically, so that is added in layer 4
land.addSubType(game, SubType.SWAMP);
if (!land.getAbilities().containsRule(ability)) {
land.addAbility(ability, source.getSourceId(), game);
}
}
return true;
}
}