foul-magics/Mage/src/main/java/mage/actions/MageDrawAction.java
Oleg Agafonov 1664ee01cf Fixed miss copy code in Game object (lki, cards), removed unused code. Possible fixes:
* simulated games was able to change objects from another games (ConcurrentModificationException, related to d202278ccd, details in 3a6cdd2615);
* AI: fixed cards disappear in multiplayer games with computer (details in #6738);
2021-08-12 00:08:08 +04:00

112 lines
3.7 KiB
Java

package mage.actions;
import mage.abilities.Ability;
import mage.actions.impl.MageAction;
import mage.actions.score.ArtificialScoringSystem;
import mage.cards.Card;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DrawCardEvent;
import mage.game.events.DrawCardsEvent;
import mage.game.events.DrewCardEvent;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.util.CardUtil;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
* Action for drawing cards.
*
* @author ayrat
*/
public class MageDrawAction extends MageAction {
private static final int NEGATIVE_VALUE = -1000000;
private final Player player;
private final List<Card> drawnCards;
private final GameEvent originalDrawEvent; // for replace effects
private int amount;
public MageDrawAction(Player player, int amount, GameEvent originalDrawEvent) {
this.player = player;
this.amount = amount;
this.drawnCards = new ArrayList<>();
this.originalDrawEvent = originalDrawEvent;
}
/**
* Draw and set action score.
*
* @param source
* @param game Game context.
* @return
*/
@Override
public int doAction(Ability source, Game game) {
int numDrawn = 0;
int score = 0;
GameEvent event = new DrawCardsEvent(this.player.getId(), source, this.originalDrawEvent, this.amount);
if (amount < 2 || !game.replaceEvent(event)) {
amount = event.getAmount();
for (int i = 0; i < amount; i++) {
int value = drawCard(source, this.originalDrawEvent, game);
if (value == NEGATIVE_VALUE) {
continue;
}
numDrawn++;
score += value;
}
if (!player.isTopCardRevealed() && numDrawn > 0) {
game.fireInformEvent(player.getLogName() + " draws " + CardUtil.numberToText(numDrawn, "a") + " card" + (numDrawn > 1 ? "s" : ""));
}
setScore(player, score);
}
return numDrawn;
}
/**
* Draw a card if possible (there is no replacement effect that prevent us
* from drawing). Fire event about card drawn.
*
* @param source
* @param originalDrawEvent original draw event for replacement effects, can be null for normal calls
* @param game
* @return
*/
protected int drawCard(Ability source, GameEvent originalDrawEvent, Game game) {
GameEvent event = new DrawCardEvent(this.player.getId(), source, originalDrawEvent);
if (!game.replaceEvent(event)) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {
drawnCards.add(card);
card.moveToZone(Zone.HAND, source, game, false); // if you want to use event.getSourceId() here then thinks x10 times
if (player.isTopCardRevealed()) {
game.fireInformEvent(player.getLogName() + " draws a revealed card (" + card.getLogName() + ')');
}
game.fireEvent(new DrewCardEvent(card.getId(), player.getId(), source, originalDrawEvent));
return ArtificialScoringSystem.inst.getCardScore(card);
}
}
return NEGATIVE_VALUE;
}
/**
* Return a card back to top.
*
* @param game Game context
*/
@Override
public void undoAction(Game game) {
for (int index = drawnCards.size() - 1; index >= 0; index--) {
Card card = drawnCards.get(index);
player.getHand().remove(card);
player.getLibrary().putOnTop(card, game);
}
}
}