foul-magics/Mage.Sets/src/mage/cards/s/StrongarmTactics.java
2018-06-02 17:59:49 +02:00

98 lines
3.4 KiB
Java

package mage.cards.s;
import java.util.HashMap;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetDiscard;
/**
*
* @author TheElk801
*/
public final class StrongarmTactics extends CardImpl {
public StrongarmTactics(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{B}");
// Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
this.getSpellAbility().addEffect(new StrongarmTacticsEffect());
}
public StrongarmTactics(final StrongarmTactics card) {
super(card);
}
@Override
public StrongarmTactics copy() {
return new StrongarmTactics(this);
}
}
class StrongarmTacticsEffect extends OneShotEffect {
StrongarmTacticsEffect() {
super(Outcome.Discard);
this.staticText = "Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.";
}
StrongarmTacticsEffect(final StrongarmTacticsEffect effect) {
super(effect);
}
@Override
public StrongarmTacticsEffect copy() {
return new StrongarmTacticsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
// Store for each player the cards to discard, that's important because all discard shall happen at the same time
HashMap<UUID, Cards> cardsToDiscard = new HashMap<>();
if (controller != null) {
// choose cards to discard
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
int numberOfCardsToDiscard = Math.min(1, player.getHand().size());
Cards cards = new CardsImpl();
Target target = new TargetDiscard(numberOfCardsToDiscard, numberOfCardsToDiscard, new FilterCard(), playerId);
player.chooseTarget(outcome, target, source, game);
cards.addAll(target.getTargets());
cardsToDiscard.put(playerId, cards);
}
}
// discard all choosen cards
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cardsPlayer = cardsToDiscard.get(playerId);
if (cardsPlayer != null) {
for (UUID cardId : cardsPlayer) {
Card card = game.getCard(cardId);
if (card != null) {
if (!(player.discard(card, source, game) && card.isCreature())) {
player.loseLife(4, game, false);
}
}
}
}
}
}
}
return true;
}
}